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The Crater Mindanao 1945 #3 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
78th Infantry Brigade |
| United States | ![]() |
23rd "Americal" Infantry Division |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Mindanao 1945 |
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| Historicity | Historical |
| Date | 1945-03-29 |
| Start Time | 07:00 |
| Turn Count | 24 |
| Visibility | Day |
| Counters | 53 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 2: 80, 82 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 173 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Battle Types |
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| Inflict Enemy Casualties |
| Road Control |
| Urban Assault |
| Scenario Requirements & Playability | |
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| Leyte '44 | Counters |
| Mindanao 1945 | Base Game |
| Saipan 1944 | Maps + Counters |
| Introduction |
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The Japanese had left thousands of mines emplaced around Cebu City and the nearby beaches but had not positioned any troops to cover them with fire. At Gochan Hill just north of the city, they had also placed many mines, but this time the 78th Infantry Brigade had dig in on the hill and driven off the American 57th Engineer Battalion trying to remove them. They would have to be removed. |
| Conclusion |
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Whether the explosives were an ammunition stockpile set off by American engineers (the Japanese version) or a vast mine placed by the dastardly Japanese (the version in the U.S. Army's official history), twenty Americans were killed and one tank destroyed when it exploded. The Americans, stunned by the blast, fell back into Cebu City to try again the next day. |
| Additional Notes |
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Use PENG and I&R counters from Leyte '44. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| Mindanao 1945, scenario #3: The Crater | ||||||||||||
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Mindanao 1945, scenario #3: The Crater An interesting scenario with goals the Americans can achieve if they plan well and roll well as well. The Japanese can mine most of the road hexes on map 82 and setup entrenchments along it as well and maybe save a few of both for the town hex on the western side of map 82. Caves along the north-south road can become a nuisance to slowing the Americans as well as the distance mortars. The American have a medium size force but must protect their 5 Engineer units if they want to have a chance of clearing the north-south road of mines. The lone FLM Engineer unit is also very valuable in helping clear entrenchments and not allowing the Japanese to get the fire first modifier. The Sherman tank unit would follow the Infantry, as there are far too many mines. The scenario special rule, the Great Explosion happen on the North-South road on a village and hit well on the dice, blowing up four American steps and a leader. The I&R and INF units lost plus the Japanese lost 2 steps of INF. A deadly Crater was very deadly indeed. The Americans manager to keep most of the Engineer units intact, helping to clear the road of mines and achieving all three victory objective for a Major American victory. This was not easy, as even eliminating most of the enemy units dispersing the rest, it was a fight against the clock to clear the road of mines. Fun stuff in this one. |
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| 0 Comments |
MIND002

