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Engagement East of Namur Moroccan Div '42 #6 |
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(Attacker) Germany | vs |
France
(Attacker)
Morocco (Attacker) |
Formations Involved | ||
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France | ![]() |
1re Division Marocaine |
France | ![]() |
3e Division Légère Mécanique |
Germany | ![]() |
4th Panzer Division |
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Overall Rating, 0 votes |
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0
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Scenario Rank: --- of 967 |
Parent Game | Moroccan Div '42 |
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Historicity | Alt-History |
Date | 1942-09-21 |
Start Time | 08:00 |
Turn Count | 30 |
Visibility | Day |
Counters | 307 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 4: 27, 28, 31, 33 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 300 |
AAR Bounty | 223 |
Total Plays | 0 |
Total AARs | 0 |
Battle Types |
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Inflict Enemy Casualties |
Meeting Engagement |
Urban Assault |
Conditions |
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Off-board Artillery |
Joint Forces Battle |
Scenario Requirements & Playability | |
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Defense of France | Counters |
Fall of France 2 | Maps + Counters |
Burning Tigers | Counters |
Moroccan Div '42 | Base Game |
Introduction |
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Unable to break through the French positions, the Germans quickly re-grouped and attempted to move around their right flank. French mobile forces countered the deployment with a move on their own. The tank-heavy forces clashed head-on in the Belgian countryside. |
Conclusion |
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While the French armored cavalry stopped the German advance, they could not push the panzers back. The French had fought well in the battle for central Belgium, but none of it would matter as the Germans had found weak points in the line to the south. Soon First Army, including the Moroccans, was trying desperately to break contact and retreat to avoid encirclement. |
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