Those Small but Deadly Hills Marianas 1944 #16 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved | ||
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Japan | 38th Infantry Regiment | |
United States | 22nd Marine Regiment |
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Overall Rating, 5 votes |
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4.2
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Scenario Rank: 44 of 940 |
Parent Game | Marianas 1944 |
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Historicity | Historical |
Date | 1944-07-23 |
Start Time | 12:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 29 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 81 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 136 |
AAR Bounty | 165 |
Total Plays | 6 |
Total AARs | 2 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Conditions |
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Minefields |
Off-board Artillery |
Terrain Mods |
Scenario Requirements & Playability | |
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Marianas 1944 | Base Game |
Saipan 1944 | Maps + Counters |
Introduction |
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The morning began with the enemy offering little resistance, but by afternoon the situation had changed. As the American front line tried to swing around the neck of the Orote Peninsula, assault units began to receive intense fire from a series of small hills surrounded by rice paddies and very mushy ground. Mortars and artillery fire added to the challenge posed by these defenses. |
Conclusion |
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The Marine tanks moved forward to knock out the Japanese positions in the hills, but the wet ground in the rice fields forced the armor to stay on the roads and trails. While maneuvering along those roads and trails, one tank hit a mine and Japanese anti-tank fire put another out of action. One infantry company skirted the first rice paddies only to find another one covered by deadly automatic weapons fire. Finally, the Marines called on the USS Pennsylvania which laid down 14-inch shells for 30 minutes, pounding the hills. But as the smoke settled, so had the sun. Command ordered all units to pull back to better defensive terrain for the night. |
Additional Notes |
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Use Mire rules from 4th edition for any off road movement by American M4s. The victory conditions for the Americans indicate " only undemoralized enemy units", it should read "only demoralized enemy units" |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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Marines - Kicking Butt and Taking Names Again | ||||||||||||
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This little gem has the Marines coming from the south end of board 81, in pretty good strength and accompanied by a Sherman platoon. The Japanese are in pretty low strength and are split to hold the two hills on the board. The big problem facing the Marine Shermans is the weather, with the Mire rule firmly in place. Since there is only a brief trail leading onto the board, the Sherman has to start rolling for Mire pretty early in his treck, and I made it in about 6 hexes before it struck. Inside that, one hex was mined but turned out to be a dummy and didn't stop them (when playing solo, I don't look at the values, setting them in face down so they are a surprise to both sides of me as I play). Marines succeeded in taking the large 2-level hill by turn 9 with half of the troops led by the Captain while the Major lead the rest on towards the smaller but more distant hill further north. The entire Japanese force was killed with good die rolls for the Marines while the Japanese just managed a few disruptions during the process, slowing but not stopping the Marines. Even the Japanese leaders died in place. I forgot to use the decapitation rule, as the Japanese Captain was holding the 2nd level hill with an Infantry and Mortar and died valiantly with them. In the end, the Marines swarmed the second hill, trading ineffective DF shots but doing very well in assaults. On the very last of the 16 turns, the last stack with an LT, an Infantry and an HMG was destroyed, leaving a single step demoralized HMG, even having eliminated the LT. 2 hills captured, 3 steps lost (the Sherman stopped risking mires and possible loss to AT fire at a distance where he was able to put a few long range and ineffective shots on target. This was a 'down to the wire' sort of game, as that last Japanese stack might have won that exchange and prevented the capture of the second hill, and might have turned things around with a little bit of luck in the last few turns. Great game. |
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Marianas 1944, scenario #16: Those Small But Deadly Hills | ||||||||||||
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Marianas 1944, scenario #16: Those Small But Deadly Hills These were deadly Hills and the terrain, soggy ground and minefields were all a major headache for the advancing Marines, that plus no artillery support cause the Americans to take chances as they only had 16 turns to do a lot with only a little. The Japanese covered the main southern hill very well including three minefields. They cover the northern hill with a smaller force but the Marines never had time to make it there. The first major blow happen when the Americans hit a three point minefield adjacent to a stack of enemy units and between the two they destroyed two Marine Infantry steps and one Leader. In this scenario, I actually had more Marine step loses than Japanese, 5 to 6, which I believe is a first for me but included a tank/M4 step which counted double, lost to a Japanese 47mm AT Gun. Needless to say, the American completed zero victory objectives while the Japanese did most of their for 20 to 5 Japanese victory. This is actually a difficult scenario for the Americans. |
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