|
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
of |
Parent Game |
Legend of the Iron Wolf |
Historicity |
Alt-History |
Date |
1941-07-25 |
Start Time |
08:00 |
Turn Count |
20 |
Visibility |
Day |
Counters |
93 |
Net Morale |
0 |
Net Initiative |
0 |
Maps |
3: 4, 5, 8 |
Layout Dimensions |
84 x 43 cm 33 x 17 in |
Play Bounty |
243 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Soviet mobilization plans called for the three NKVD rifle regiments helping to garrison the Baltic States to form a motorized rifle division once hostilities began. The Axis assault caught the NKVD by surprise, and only the 5th Rifle Regiment initially responded to the enemy invasion. The NKVD troops had spent some weeks happily murdering civilians in Western Belarus and were returning to their regular station at Riga when they received orders to intercept the invaders.
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Conclusion
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The meeting engagement quickly turned the Lithuanian mission from an advance to a delaying action. They successfully held the NKVD troopers back long enough for fresh forces to counter-attack them and force a retreat back toward Riga. There the NKVD tried to organize battalions of workers’ militia, most of whom gladly turned their newly-issued weapons on the nearest Soviet soldier.
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Additional Notes
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Iron Wolves uses the counters as Lithuania's Iron Wolves. Eastern Front Deluxe has the same maps and counters as Fire in the Steppe. Sinister Forces has the same counters required from Slovakia's War. |
Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
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Lithuania Order of Battle
Soviet Union Order of Battle