End of Chivalry Lions of Finland #8 |
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(Defender) Finland | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Finland | Cavalry Brigade | |
Soviet Union | 312th Rifle Division |
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Overall Rating, 2 votes |
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3
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Scenario Rank: --- of 940 |
Parent Game | Lions of Finland |
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Historicity | Historical |
Date | 1944-06-14 |
Start Time | 06:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 61 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 3: 3, 4, 8 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 180 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Airborne - IE | Counters |
Eastern Front | Maps + Counters |
Lions of Finland | Base Game |
Road to Berlin | Counters |
Introduction |
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Powerful Soviet attacks erupted all along the Karelian Front. On the shore of the Gulf of Finland, the elite Cavalry Brigade held the western flank of the Finnish lines. A breakthrough here would open the road to Viipuri, considered the key to Finland. |
Conclusion |
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Finland's cavalry proved no more adept at modern armored warfare than any other nation's horsemen. The Soviet assault shattered the cavalry's front, and despite fierce counterattacks the Finns could not restore their line. Viipuri stood in danger. |
Additional Notes |
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This scenario may be played using units from Arctic Front or Arctic Front Deluxe. Use German strongpoints from either Airborne or Edelweiss, or download the Finnish Strongpoints from APL (http://www.avalanchepress.com/pdf/Finnish_Strongpoints.pdf) |
AFV Rules Pertaining to this Scenario's Order of Battle |
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3 Errata Items | |
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Scen 8 |
The T-34/85 unit had not been printed at the time of publishing of LoF. SSR give the unit an AT value of 7-8, using older T-34 units as "playing as" units. Because of this, for a truly authentic LoF experience, the T-34/85 units should have 7-8 AT value and and AV of 4 (for those that care about such things). (triangular_cube
on 2017 Oct 07)
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Scen 8 |
This scenario's OOB is a bit confusing. Formation is not designated as Guards, but all the leaders (and none of the units) are listed as Guards. There are no tank leaders assigned, even though the tanks are RKKA (even designating the "playing as" units as being T-34a instead of Guards T-34/76a). I played as written, with RKKA units, Guards leaders, and no tank leaders. It felt very wrong though. (triangular_cube
on 2017 Oct 07)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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An unlikely draw? | ||||||||||||
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Finnish Cavalry and AT units protecting the road to Viipuri were placed in the central and west towns, and north and southwest woods of the sector. They were engaged in the central village by elements of the Soviet 312th Rifle Division at 0630 hours on June 14, 1944. Soviet T-34/85’s plus OBA eliminated both a strongpoint and cavalry unit from the town in short order, but then a protracted battle occurred for the village. By 0715, Soviet tanks had entered the western village and engaged other cavalry units of the main brigade there. While the central village fell to a combined arms force and was under Soviet control by 0930, Finnish cavalry and HMG units under the direction of both Everesti Tappinen and Kapteeni Vorsala held out the west village past 1015, resulting in a draw. This scenario is determined by Soviet control of all town hexes for a victory. Any result other than this is a Finnish victory, as long as the Finns do not lose more than eight steps over the eighteen turns of the scenario. This can be difficult since the Finnish forces have very little AT capability (2 x 37mm and a single 75mm AT unit); their AT firepower of “2” and their fixed position, since there are no wagons, makes them relatively useless against the T-34’s with an armor rating of “5”. Even if the Soviet tanks blunder into a crossfire, only a roll of 11 or 12 will give a hit. So, defense is pretty much left to a very mobile cavalry force with excellent morale. Two of the Finnish officers in this scenario provided morale modifiers of “2”, which made all of their command-range units very tough to disrupt or demoralize. There are multiple tactical options for both sides in the scenario; in this case, the Finnish forces guarded the road and placed a secondary force in the central village to slow the Soviet advance. The Soviets some moved armored units around the south woods to move quickly on the western village, while the bulk of their force locked down the central village and secured most of the road. Both sides lost 14 steps in the battle, and the Finns had lost their ninth step on Turn #13, so they were fighting to keep a draw for the last five turns. NOTE: This scenario was played using updates and corrections from the PG-HQ site contributed by plloyd1010, rerathbun, and Shad. Maps from Eastern Front and Soviet units from Road to Berlin were used, and Finnish units were from Arctic Front Deluxe. The scenario was played with 4th Edition rules. |
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