Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Lions of Finland

Lions of Finland boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format Spiral bound
Release Date 2001-10
Availability Out of Print
Scenarios 10
Counters 84
Counter Type DIY
Maps 0
Tour Veterans
Lions of Finland Tour of Duty Ribbon
Overall Rating, 23 votes
5
4
3
2
1
3.22
Expansion Rank: 88 of 117
Popularity: Ownership & Activity
Status Owned by 4% Played by 2% AAR'd by 1% Medaled by 1%
Rank 126th of 168 108th of 156 145th of 153 64th of 94
Expansion Game Requirements & Playability
10/10 Lions of Finland
10/10 Eastern Front
4/10 Road to Berlin
2/10 Airborne - IE
1/10 Red Warriors
Display
Balance:



Overall balance chart for Lions of Finland
Total
Side 1 7
Draw 5
Side 2 11
box back

Lions of Finland was the very first non-boxed-game item done by Avalanche Press. It was a giveaway promo for a game sale. If you bought two games, you got Lions for free. It came with ten scenarios and printed counters on label paper for you to mount and cut out.

AP originally planned to make about 50 copies, but ended up needing hundreds, so they knew they had a successful formula for expansions.

Note that this game is entirely playable with either the Arctic Front or Arctic Front Deluxe counter sets.


Display Scenario List (10)


Display Order of Battle

Finland Order of Battle
Army
  • Misc
  • Motorized
Germany Order of Battle
Heer
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Motorized
Guards
  • Mechanized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Errata (10)

10 Errata Items
Errata item for rerathbun

In the scenario book, all references to a Soviet 81mm should read 82mm.

(rerathbun on 2012 Feb 23)
Scen 7

The T-34/85 unit had not been printed at the time of publishing of LoF. SSR give the unit an AT value of 7-8, using older T-34 units as "playing as" units. Because of this, for a truly authentic LoF experience, the T-34/85 units should have 7-8 AT value and and AV of 4 (for those that care about such things).

(triangular_cube on 2017 Oct 06)
Scen 8

The T-34/85 unit had not been printed at the time of publishing of LoF. SSR give the unit an AT value of 7-8, using older T-34 units as "playing as" units. Because of this, for a truly authentic LoF experience, the T-34/85 units should have 7-8 AT value and and AV of 4 (for those that care about such things).

(triangular_cube on 2017 Oct 07)
Scen 8

This scenario's OOB is a bit confusing. Formation is not designated as Guards, but all the leaders (and none of the units) are listed as Guards. There are no tank leaders assigned, even though the tanks are RKKA (even designating the "playing as" units as being T-34a instead of Guards T-34/76a).

I played as written, with RKKA units, Guards leaders, and no tank leaders. It felt very wrong though.

(triangular_cube on 2017 Oct 07)
Scen 9

The T-34/85 unit had not been printed at the time of publishing of LoF. SSR give the unit an AT value of 7-8, using older T-34 units as "playing as" units. Because of this, for a truly authentic LoF experience, the T-34/85 units should have 7-8 AT value and and AV of 4 (for those that care about such things).

(triangular_cube on 2017 Oct 07)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Finland
100%
Finland
Soviet Union
90%
Soviet Union
Germany
10%
Germany

Display Battle Types (5)


Display Conditions (4)

Errors? Omissions? Report them!
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