Panzer Grenadier Battles on February 22nd:
An Army at Dawn #36 - Kasserine Pass: A Terrible Price An Army at Dawn 2nd Ed #37 - Denouement
An Army at Dawn #37 - Kasserine Pass: Denouement Africa Orientale Italiana #13 - Squeezing Jelib
An Army at Dawn 2nd Ed #36 - A Terrible Price Africa Orientale Italiana #14 - Mabungo Bridgehead
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Ste. Honorine
Liberation 1944, 2nd Ed #16
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 51st (Highland) Infantry Division
Germany 21st Panzer Division
Display
Balance:



Overall balance chart for Lib2016
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 952
Parent Game Liberation 1944, 2nd Ed
Historicity Historical
Date 1944-06-13
Start Time 06:30
Turn Count 14
Visibility Day
Counters 43
Net Morale 0
Net Initiative 1
Maps 1: 58
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 213
AAR Bounty 222
Total Plays 0
Total AARs 0
Duplicates LIBE016
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Liberation 1944, 2nd Ed Base Game
Introduction

In their effort to lever the Germans out of Caen, the 153rd Infantry Brigade crossed the Orne River and worked their way to the northeast into an area known as the “Triangle.” Plans for the 13th called for the Cameron Highlanders to drive southward into the village of Ste. Honorine and on through Démouville, backed by armor support. But when the attack began, most of the supporting armor had already been sent westward to aid the hard-pressed Canadians, leaving the Highlanders on their own.

Conclusion

The Scotsmen came under heavy fire as soon as they started advancing; it became heavier as they neared Ste. Honorine. This created a dilemma, as bypassing Ste. Honorine would leave their lines of communication exposed. When it became apparent the defenders could not be driven back, 51st Division called off the attack and the Scots dug in just north of the village.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Anti-Tank Gun Carrier: half-track with anti-tank gun, NOT a Tank Destroyer
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
  • Towed
Germany Order of Battle
Heer
  • Mechanized

Display Errata (3)

3 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
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