Panzer Grenadier Battles on February 22nd:
An Army at Dawn #36 - Kasserine Pass: A Terrible Price An Army at Dawn 2nd Ed #37 - Denouement
An Army at Dawn #37 - Kasserine Pass: Denouement Africa Orientale Italiana #13 - Squeezing Jelib
An Army at Dawn 2nd Ed #36 - A Terrible Price Africa Orientale Italiana #14 - Mabungo Bridgehead
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Beyond Sword Beach
Liberation 1944, 2nd Ed #6
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 8th Infantry Brigade
Britain Staffordshire Yeomanry
Germany 736th Infantry Regiment
Display
Balance:



Overall balance chart for Lib2006
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 952
Parent Game Liberation 1944, 2nd Ed
Historicity Historical
Date 1944-06-06
Start Time 09:00
Turn Count 28
Visibility Day
Counters 159
Net Morale 1
Net Initiative 2
Maps 4: 56, 57, 58, 59
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 263
AAR Bounty 222
Total Plays 0
Total AARs 0
Duplicates LIBE006
Battle Types
Breakout
Delaying Action
Inflict Enemy Casualties
Urban Assault
Entrenchment Control
Conditions
Entrenchments
Minefields
Naval Bombardment
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Liberation 1944, 2nd Ed Base Game
Introduction

The British 3rd Infantry Division, led by Scotsman Maj. Gen. Tom Rennie, had seen no action since leaving France over the beaches of Dunkirk in 1940. Returning over a different set of beaches four years later, the division would land on Sword Beach with the objective of capturing the ancient city of Caen by day’s end. The 8th Infantry Brigade spearheaded the landing supported by a battalion of duplex-drive Sherman tanks. As soon as possible after the landing 1st South Lancashires would clear Hermanville sur Mer, just on the other side of the dunes, and press southward down the road to Caen.

Conclusion

With 31 of the 40 Shermans making it ashore in addition to a number of “Hobart's Funnies,” the British cleared Hermanville sur Mer rather easily. By 0945 they’d opened six of the eight exits from the beach and anticipated the second wave of commandos who would relieve the paratroopers holding two bridges to the east. By 1030 the next infantry brigade and General Rennie had assembled ashore. Unfortunately, although the Brits quickly cleared Hermanville sur Mer, the Command Post for the German 736th Grenadier Regiment (Codename Strongpoint Hillman) held out until late afternoon complicating British efforts to advance inland.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Towed

Display Errata (6)

6 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Errors? Omissions? Report them!
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