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Conquest of Ethiopia #39 - Addis Ababa - Djibouti Railway VII Siege of Leningrad #9 - Winter Wonderland
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Buying Time
Little Saturn #7
(Defender) Italy vs Soviet Union (Attacker)
Formations Involved
Italy LXVII Battaglione Bersaglieri Corazzato
Soviet Union 267th Rifle Division
Display
Balance:



Overall balance chart for LiSa007
Total
Side 1 0
Draw 1
Side 2 3
Overall Rating, 4 votes
5
4
3
2
1
3.25
Scenario Rank: --- of 940
Parent Game Little Saturn
Historicity Historical
Date 1942-12-17
Start Time 20:00
Turn Count 10
Visibility Night
Counters 64
Net Morale 0
Net Initiative 1
Maps 2: 14, 19
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 158
AAR Bounty 165
Total Plays 4
Total AARs 2
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Reinforcements
Severe Weather
Scenario Requirements & Playability
Eastern Front Counters
Fronte Russo Counters
Little Saturn Base Game
Road to Berlin Maps
Introduction

By noon on the 17th it was clear that Soviets could hardly be stopped. As a reaction to the collapsing situation the Germans took over control of operations from the Italian II Corps. The German plan was to attempt to block or delay the eruption of the Soviet spearheads in the Bocughar Valley while German reinforcements were arriving from the rear. An Italian scratch force was placed in between the German 385th Infantry Division and the 27th Panzer Division. The task was imposing: to halt Soviets near the village of Krasny. The Italians placed themselves along the height that dominated the village and guarded the road running through them.

Conclusion

At approximately 2000 the Soviets occupied Krasny, but passed through quickly and immediately stormed the Italian positions. The Italians put up a resolute defense, repulsing the first two assaults. However, the Italian commanding officer judged it suicidal to continue holding the position considering their critically low ammunition supply and ordered a withdrawal.

Additional Notes

The Italian Major should be a Maggiore. The Italian Captains should be Capitano. LXVII Armored Bersaglieri Battalion is part of the 3rd Celere Division, therefore not eligible for the 75/27 howitzer upgrade of special rule 16.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Italy Order of Battle
Regio Esercito
  • Mechanized
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Motorized

Display Errata (4)

4 Errata Items
Scen 7

The boards should be switched. Rather than 19-14, it should be 14-19

(ricer on 2011 Jun 21)
Scen 7

Victory conditions: The Italian player wins if he or she controls all hexes on or adjacent to the east-west road within six hexes of the west edge of board 14 at the end of play. In this case control is given by no soviet units present on the above hexes. Of course, the hexes are Italian controlled at the beginning of the scenario.

(ricer on 2011 Jun 21)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (2)

Bought and Paid For
Author Retiredgrunt17
Method Solo
Victor Draw
Play Date 2017-12-16
Language English
Scenario LiSa007

The Italians had set up in the forest on Athens hill on map 14. They didn’t have much of a chance of securing the road, so they made the Soviets come to them. It took a while for the Soviets to do so, and when they did, they found it tough sledding. Italian fire and dug in units disrupted and demoralized the Soviets. The Italian armor also wreaked havoc on the advancing Soviet infantry. The Soviets didn’t eliminate enough Italians and the Italians didn’t control the road. A hard fought, but not unexpected, draw.

0 Comments
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Little Saturn, scenario #7, Buying Time
Author JayTownsend
Method Solo
Victor Soviet Union
Play Date 2011-07-03
Language English
Scenario LiSa007

First let me state the errata from this scenario:

From Ottavio Ricchi:

The boards should be switched. Rather than 19-14, it should be 14-19 Victory conditions: the Italian must control the road hex within six hexes from the east edge of map 14.

...well, from the west edge of map 14!

Little Saturn, scenario #7, Buying Time

*A fun little scenario and more balanced then I initially thought it would be. Visibility is only 2 hexes and the Italians have a low ammunition rule for this scenario that they must pay attention to and try to only take good shots. Like the historical out come, the Italian held the first assault but once the Soviets reinforcements rolled on the board it became more difficult but still they came very close in controlling the errata road hexes. They only lost one in the ten turns. But the Soviets did take out 6 Italian steps and they were only needed 5 for their victory. The Italian came one hex away from a draw but couldn’t and gave the Soviets a Victory in this scenario. Kind of a fun scenario to mess around with if you have 45 minutes.

  • Side notes, I drew a Soviet Leader, Lieutenant with a Morale value of 6. Also the Soviets lost 4 steps but this doesn’t factor into the victory conditions.
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