Buying Time Little Saturn #7 |
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(Defender) Italy | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Italy | LXVII Battaglione Bersaglieri Corazzato | |
Soviet Union | 267th Rifle Division |
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Overall Rating, 4 votes |
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3.25
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Scenario Rank: --- of 940 |
Parent Game | Little Saturn |
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Historicity | Historical |
Date | 1942-12-17 |
Start Time | 20:00 |
Turn Count | 10 |
Visibility | Night |
Counters | 64 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 14, 19 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 158 |
AAR Bounty | 165 |
Total Plays | 4 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Conditions |
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Reinforcements |
Severe Weather |
Scenario Requirements & Playability | |
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Eastern Front | Counters |
Fronte Russo | Counters |
Little Saturn | Base Game |
Road to Berlin | Maps |
Introduction |
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By noon on the 17th it was clear that Soviets could hardly be stopped. As a reaction to the collapsing situation the Germans took over control of operations from the Italian II Corps. The German plan was to attempt to block or delay the eruption of the Soviet spearheads in the Bocughar Valley while German reinforcements were arriving from the rear. An Italian scratch force was placed in between the German 385th Infantry Division and the 27th Panzer Division. The task was imposing: to halt Soviets near the village of Krasny. The Italians placed themselves along the height that dominated the village and guarded the road running through them. |
Conclusion |
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At approximately 2000 the Soviets occupied Krasny, but passed through quickly and immediately stormed the Italian positions. The Italians put up a resolute defense, repulsing the first two assaults. However, the Italian commanding officer judged it suicidal to continue holding the position considering their critically low ammunition supply and ordered a withdrawal. |
Additional Notes |
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The Italian Major should be a Maggiore. The Italian Captains should be Capitano. LXVII Armored Bersaglieri Battalion is part of the 3rd Celere Division, therefore not eligible for the 75/27 howitzer upgrade of special rule 16. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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4 Errata Items | |
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Scen 7 |
The boards should be switched. Rather than 19-14, it should be 14-19 (ricer
on 2011 Jun 21)
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Scen 7 |
Victory conditions: The Italian player wins if he or she controls all hexes on or adjacent to the east-west road within six hexes of the west edge of board 14 at the end of play. In this case control is given by no soviet units present on the above hexes. Of course, the hexes are Italian controlled at the beginning of the scenario. (ricer
on 2011 Jun 21)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Bought and Paid For | ||||||||||||
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The Italians had set up in the forest on Athens hill on map 14. They didn’t have much of a chance of securing the road, so they made the Soviets come to them. It took a while for the Soviets to do so, and when they did, they found it tough sledding. Italian fire and dug in units disrupted and demoralized the Soviets. The Italian armor also wreaked havoc on the advancing Soviet infantry. The Soviets didn’t eliminate enough Italians and the Italians didn’t control the road. A hard fought, but not unexpected, draw. |
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0 Comments |
Little Saturn, scenario #7, Buying Time | ||||||||||||
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First let me state the errata from this scenario: From Ottavio Ricchi: The boards should be switched. Rather than 19-14, it should be 14-19 Victory conditions: the Italian must control the road hex within six hexes from the east edge of map 14. ...well, from the west edge of map 14! Little Saturn, scenario #7, Buying Time *A fun little scenario and more balanced then I initially thought it would be. Visibility is only 2 hexes and the Italians have a low ammunition rule for this scenario that they must pay attention to and try to only take good shots. Like the historical out come, the Italian held the first assault but once the Soviets reinforcements rolled on the board it became more difficult but still they came very close in controlling the errata road hexes. They only lost one in the ten turns. But the Soviets did take out 6 Italian steps and they were only needed 5 for their victory. The Italian came one hex away from a draw but couldn’t and gave the Soviets a Victory in this scenario. Kind of a fun scenario to mess around with if you have 45 minutes.
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