Author |
filbox
(Soviet Union) |
Method |
Face to Face |
Victor |
Draw |
Participants |
unknown
|
Play Date |
2024-12-02 |
Language |
English |
Scenario |
LiSa002
|
After 12 long years, we decided to get back into Panzer Grenadier. We first played Christnach, a Battle of the Bulge scenario to get us back on track and to get acquainted with the “new” 4th edition rules. Turned out that not much had changed. Now Christnach is a scenario with not much gaming going on, so we decided on a Little Saturn scenario.
In this one, the Russians are trying to take the high ground with as much units as possible and then dig in to counter the incoming Italian reinforcements. I concocted a small house rule so that the Russian player had no idea where the reinforcements would come from and what faction they would be.
The Italians placed their troops on hill 217, entrenching the artillery and awaited the onslaught.
And so it began at around 9 AM of the 24th of August 1942 when remnants of the Ravenna Division skedaddled for their lives to the small hill south of Krosno Orekowo. They were just chased out of this hamlet by the1st Rifle Division and those Russians were in hot pursuit. But to the Italians surprise and obvious relief, the Russians suddenly turned eastward, straight at the crest of Hill 217.
The entrenched artillery pieces had a field day disrupting the Russian lines of attack, and many units veered of to the north and south of the hill, trying to reach the wooded parts of this immense ridge.
At noon, Italian reinforcements arrived from the south, splitting up into 2 groups. One group to help the trenches and the other to clear out the woods on the easternmost hill section. The Russians however quickly adapted to this new development and after dispatching all Italian troops from the small hill, started to assault the trenches in earnest. Those trenches turned out to be a damned hard nut to crack. The Russian attacks faltered time after time and they certainly weren’t helped when the Russian major as well as the Kommisar were fatally wounded. The decapitation lasted for the best part of half an hour before order was restored. But under this new leadership, the attacks gained in vigor and the first trench was overrun. At the same time, a large amount of Italian troops surged on the battlefield from the west. But, could they make it in time? They were still miles away from the fighting and time was running out. These new troops cut their way through the small defending contingent on the western hill but these skirmishes kept the reinforcement units from reaching the besieged trenches. And when the Italians were halted and contained in the wooded hill area, the battlefield suddenly turned eerily quiet. Both sides licked their wounds and decided that further assaults would prove to be too late or too risky.
And as such it was VP counting time:
Russians: 18 steps killed, 1 trench in Russian hands and 12 units on the hill: 33 points
Italians: 32 steps killed, 2 trenches in their possession : 38 points
A draw! This result was celebrated by the Russian player as a victory against all odds and to the Italians it felt as a defeat that could have been prevented.
This game turned out to be a fire cracker of a scenario, with both sides having to attack and defend at the same time. Great stuff, and just the thing that we needed to get us hooked on this wonderful system once again.
|