Road to Palompon Leyte '44 #45 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 0 votes |
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Scenario Rank: of |
Parent Game | Leyte '44 |
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Historicity | Historical |
Date | 1944-12-19 |
Start Time | 09:00 |
Turn Count | 28 |
Visibility | Day |
Counters | 74 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 82 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 167 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Leyte '44 | Base Game |
Saipan 1944 | Maps + Counters |
Introduction |
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Yamashita ordered Suzuki to abandon Leyte and organize the defense of the other islands of the central Philippines. Suzuki ignored the order, and pre-pared to hold a perimeter around Palompon, a small fishing port on the north-western corner of Leyte. He had fresh troops that had arrived just before Yamashita’s decision to write him off, and, perhaps inevitably, hoped to use them to counter-attack. |
Conclusion |
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The Americans pushed the Japanese back, but could not clear the road to Palompon despite inflicting heavy losses on them. These new troops had not experienced the repeated defeats of the other Japanese formations on Leyte, and remained well-fed, healthy and willing to fight. The Americans would have to try again. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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The A4 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol. (Shad
on 2013 May 06)
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Leyte 1944, Scenario Forty-Five: Road to Palompon | ||||||||||||
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Leyte 1944, Scenario Forty-Five: Road to Palompon This time all the action was on one map in the hardest terrain but the Americans only had to clear the north-south road and the town and village hexes, which there are not too many and keep a 2 to 1 ratio in step loses. Fortunately there is 28 turns in this scenario so the Americans don’t feel too rush to take needless casualties. The dice rolls finally fell in the Americans favor unlike my last game play and they achieved all three victory objectives for a Major Victory. The Japanese lost 17 steps and 5 leaders, while the Americans lost 8 steps and 1 leader but won the game. |
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