Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Imahori’s Blockhouse
Leyte '44 #41
(Defender) Japan vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Leyt041
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Leyte '44
Historicity Historical
Date 1944-12-14
Start Time 10:00
Turn Count 20
Visibility Day
Counters 112
Net Morale 0
Net Initiative 1
Maps 1: 100
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 175
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Entrenchment Control
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Smoke
Scenario Requirements & Playability
Leyte '44 Base Game
Marianas 1944 Maps
Saipan 1944 Counters
Introduction

The Japanese position along the Antilao had defied American attacks for days. A three-story concrete building had been turned into a fortress which withstood all types of fire including a concentrated bombardment by all four of the 77th Infantry Division’s artillery battalions. Maj. Gen. Andrew Bruce, commanding the American division, had been saddled with a War Department “observer” who he now sent to the front to command a special attack force to take out the seemingly-impregnable blockhouse.

Conclusion

In what amounted to a brutal frontal assault, the Americans fought their way forward practically yard by yard. Col. Paul Freeman, tossed into the front lines, brought his ad hoc force to the edge of the entrenchments surrounding the concrete building but could not break in. At that point Lt. Robert Nett rose and led his men in a wild bayonet charge through heavy machine-gun fire and into the Japanese trenches where he personally bayonetted seven Japanese. Wounded three times, Nett shot and stabbed his way into the building, where his men wiped out the Japanese. Freeman gave him a direct order to seek medical treatment, but the lieutenant refused a stretcher and walked away unaided. He would receive the Medal of Honor and a promotion to captain.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
United States Order of Battle
Army
  • Mechanized

Display AARs (1)

Leyte 1944, Scenario Forty-One: Imahori’s Blockhouse
Author JayTownsend
Method Solo
Victor United States
Play Date 2020-12-28
Language English
Scenario Leyt041

Leyte 1944, Scenario Forty-One: Imahori’s Blockhouse

An interesting start to a bloody battle as both sides start staring across the river from each other. Not for long as the American send a green wave of troops at the Japanese positions led by a massive creeping artillery barrage. Planned better than my recent scenarios and the Americans with an 8/6 morale, plenty of support weapons, some armor, two Engineer Flame units and two plan Engineer units to help take entrenchments and dug-in Japanese troops.

The Americans start to get the upper hand right away when on turn 8 Japanese reinforcements enter from the north and for the first time in my PG career two RCN infantry units from both sides exchange direct fire with each but in the end the American’s massive green wave of units and off-board artillery pushed the Japanese off the northern road and giving the Americans a Major Victory, achieving all three of their objectives. The Japanese lost 23 steps, while the Americans lost 6 steps.

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