Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Ormoc
Leyte '44 #38
(Defender) Japan vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Leyt038
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Leyte '44
Historicity Historical
Date 1944-12-10
Start Time 09:00
Turn Count 22
Visibility Day
Counters 72
Net Morale 1
Net Initiative 1
Maps 2: 80, 83
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 170
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Urban Assault
Conditions
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Leyte '44 Base Game
Saipan 1944 Maps + Counters
Introduction

Ormoc was by no means a major port, but it boasted a concrete pier that made unloading troops and supplies enormously faster than bringing them over the beach. That had made the town a supply hub for the Japanese, and now the Americans coveted it for the same reason. The Navy provided rocket-firing landing craft to assist the advance, but the Japanese had rushed reinforcements of their own to the town.

Conclusion

The Japanese defenders forced the Americans to clear Ormoc street by street and house by house; fortunately, it was not a large town and by the next day the 77th Infantry Division declared Ormoc secured. The Japanese had suffered heavy casualties in their defense, but the Americans had deployed heavy firepower and taken relatively few of their own.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • River Vessels: see Rule 15.2 ~ 15.22

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
United States Order of Battle
Army
  • Misc
Navy
  • Misc

Display Errata (1)

1 Errata Item
Overall balance chart for 1269

The A4 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol.

(Shad on 2013 May 06)

Display AARs (1)

Leyte 1944, Scenario Thirty-Eight: Ormoc
Author JayTownsend
Method Solo
Victor United States
Play Date 2021-01-14
Language English
Scenario Leyt038

Leyte 1944, Scenario Thirty-Eight: Ormoc

Another interesting one, as the Americans get some sea power units but a lot of city hexes and road hexes to clear but they do have some engineers of both types and amphibious armor and off board artillery support. The Japanese have to depend on their setup and minefields and some minor off board artillery. It was struggle clearing those town hexes but the Americans achieved a minor victory clearing the town hexes and the east-west road but paid a price in units lost so could not get the 2 to 1 advantage in enemy step loses. The Americans lost 9 steps to the Japanese 14 steps.

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