Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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The Ballad of Ova Kelley
Leyte '44 #35
(Defender) Japan vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Leyt035
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Leyte '44
Historicity Historical
Date 1944-12-07
Start Time 14:00
Turn Count 25
Visibility Day
Counters 82
Net Morale 0
Net Initiative 2
Maps 4: 100, 101, 82, 83
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 185
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Airfield Control
Conditions
Off-board Artillery
Reinforcements
Smoke
Terrain Mods
Illumination
Scenario Requirements & Playability
Leyte '44 Base Game
Marianas 1944 Maps
Saipan 1944 Maps + Counters
Introduction

The Japanese paratroopers represented little threat to the American position on Leyte; a few hundred men were not going to toss eight American divisions into the sea. They still needed to be eliminated, and reinforcements poured in to join the counter-attacks. The Japanese put up fierce resistance, aided by the piecemeal nature of the American response.

Conclusion

While the Americans held San Pablo Airfield at the end of the day, the Japanese still clung to parts of the other two. Buri Airfield almost fell to the crazed attack of a single American, Private Ova Kelley, who charged the Japanese alone, armed with an M1 Garand rifle and a handful of grenades. Kelley was killed, but so were many Japanese and his company took most of the airfield. He would later be awarded the Congressional Medal of Honor.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
United States Order of Battle
11th "Angels" Airborne Division
Army
  • Mechanized

Display AARs (1)

Leyte 1944, Scenario Thirty-Five: The Ballad of Ova Kelley
Author JayTownsend
Method Solo
Victor United States
Play Date 2021-01-13
Language English
Scenario Leyt035

Leyte 1944, Scenario Thirty-Five: The Ballad of Ova Kelley

Another bloody airfield battle and this one went down to the wire or the last turn as one airfield was in Japanese control, one was in American control and a third was contested until the Japanese tried to recover on the last turn and failed having to exit leaving the second airfield to the Americans and give them a minor victory or else this would have been a draw!

In the beginning the Japanese decided to only defend the two airstrips they occupied and dug-in around them, as their scouts noticed large American reinforcements coming in on the western edge of the map. The Americans that started on map 82 decided to only defend with a small group of units and move the rest to reinforce the assault on the Japanese airstrip on map 83. Without these additional forces, the reinforcements coming on the western edge would not have conquered the airfield and the Japanese would have won a minor victory.

It was a real hollow minor victory for the Americans, as they lost 15 steps and 2 leaders, while the Japanese lost 7 steps and 2 leaders in this bloody battle to dig out Japanese paratroopers and other units of the Japanese Empire. I did have to borrow American Major counter from the Marines as the Army units only have one.

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