Crossroads of Death Leyte '44 #20 |
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(Defender) Japan | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 0 votes |
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Scenario Rank: of |
Parent Game | Leyte '44 |
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Historicity | Historical |
Date | 1944-10-27 |
Start Time | 08:00 |
Turn Count | 15 |
Visibility | Day |
Counters | 64 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 1: 83 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 161 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Conditions |
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Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Leyte '44 | Base Game |
Saipan 1944 | Maps + Counters |
Introduction |
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Four roads came together at the town of Tabontabon, prompting the Japanese to establish a supply depot there. Filipino guerillas reported the buildup, as well as the troops gathering to defend it and the fortifications that housed them. Despite good intelligence, the depth of the Japanese defenses appears to have surprised the American division and regimental staffs. |
Conclusion |
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The American assault failed to capture the town on this first attempt; the assault guns of the regimental Cannon Company could not locate many the Japanese positions camouflaged in the tall grasses and the troops suffered in the heat. An ill-considered Japanese nighttime counter-attack made no headway at the cost of heavy casualties, and those losses helped the Americans capture the town on the following morning. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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Scen 20 |
Under Victory Conditions, the second bullet should refer to Map 83. (rerathbun
on 2020 Dec 23)
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Leyte 1944, Scenario Twenty: Crossroads of Death | ||||||||||||
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Leyte 1944, Scenario Twenty: Crossroads of Death This was a fast and furious scenario with only 15 turns and still with the American Green Division and the 7/6 morale but this one was an interesting puzzle to solve, for both the Japanese setup and the Americans attack plan. In 15 turns and by the luck of the dice on some rolls, the Americans were able to achieve 2 out of 3 of their victory objectives for a minor victory on the last two turns clearing the north-south road. While they controlled the towns and roads, they did not have a two to one advantage in step loses, close but no cigar. The Americans lost 8 steps and leader while the Japanese lost 15 steps, 5 leaders and the game. But this was still a very close call, so I can recommend this scenario for a nail-biter! Errata: For the All town hexes victory condition it should say map 83, not 82. |
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