Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Road to Dagami
Leyte '44 #16
(Defender) Japan vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Leyt016
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Leyte '44
Historicity Historical
Date 1944-10-29
Start Time 07:30
Turn Count 24
Visibility Day
Counters 96
Net Morale 0
Net Initiative 1
Maps 2: 100, 83
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 177
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Road Control
Conditions
Entrenchments
Off-board Artillery
Scenario Requirements & Playability
Leyte '44 Base Game
Marianas 1944 Maps
Saipan 1944 Maps + Counters
Introduction

Prisoner interrogations revealed that the Japanese planned to make a stand at Dagami, a crossroads town where troops retreating from several directions had gathered. Seventh Infantry Division moved northward up the road from Buri with its 17th Infantry Regiment in the lead with tanks, engineers and heavy chemical mortars in support.

Conclusion

Lt. Col. Francis Pachler sent his battalions up the road in column order, one following another, with all of the support elements attached to the 2nd Battalion in the lead. The tanks raced off ahead of the infantry, which made them vulnerable to Japanese anti-tank guns though in this battle the Japanese did not employ their suicidal anti-tank teams. The Americans faced a determined enemy defending a narrow front, but berserk heroism by the grenade-tossing Private Leonard C. Brostrom and BAR-wielding PFC John F. Thorston helped break the fortified line. Brostrom collapsed after multiple bullet and bayonet wounds, still throwing grenades as he died, while Thorston threw himself on a Japanese hand grenade to protect his squad-mates. Both received posthumous Medals of Honor.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Misc
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Towed

Display AARs (1)

Leyte 1944, Scenario Sixteen: Road to Dagami
Author JayTownsend
Method Solo
Victor United States
Play Date 2020-12-20
Language English
Scenario Leyt016

Leyte 1944, Scenario Sixteen: Road to Dagami

I should have called this one, The Long Road to Dagami. The Japanese place one of the wrecks on the bridge hex on map 100, setup two defensive lines, a strong one on the hills overlooking the approaches on map 100 with one entrenchment there and the second line of defense along the road and town hexes on map 83 and a entrenchment in that area as well. The Casemates buffered the entrenchments and the 47mm AT Guns were in the entrenchments with supporting Infantry and weapons.

It took the Americans a long time to get through the Japanese first line of defense and at one point late in the game I decided I wouldn’t be able to control all the north-south road hexes and I better get units of the north edge of the map as I had a two to one advantage already in step loses and I better go for at least a minor victory instead of a loss. So just barely on the last turn the Americans exited steps 17 and 18, for a Minor American Victory, by a hair at that.

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