Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Success at Buri Airfield
Leyte '44 #15
(Defender) Japan vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Leyt015
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Leyte '44
Historicity Historical
Date 1944-10-26
Start Time 07:00
Turn Count 24
Visibility Day
Counters 67
Net Morale 0
Net Initiative 2
Maps 2: 82, 83
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 170
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Airfield Control
Inflict Enemy Casualties
Urban Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Leyte '44 Base Game
Saipan 1944 Maps + Counters
Introduction

During the early-morning hours, First Battalion replaced Third Battalion for the final assault. Tanks had finally been assigned to support 32nd Infantry, and the M8 Scott assault guns of the Regimental Cannon Company would join in as well. With Second Battalion moving on their flank, the fresh troops attacked through the jungle for a third time, and once again met fierce resistance.

Conclusion

Command and discipline problems continued in 32nd Infantry; while Finn had secured armor support, Second Battalion appropriated the tanks as they passed through its positions and Lt. Col. Glen A. Nelson insisted that they all accompany his own troops despite his new commander’s order. First Battalion made it to the edge of the airfield, where Japanese machine guns pinned down most of the troops. When the tanks finally arrived, they shot up the Japanese pillboxes - by now well-identified after three days of failed assaults - and the Americans secured the soggy airstrip.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Misc
United States Order of Battle
Army
  • Mechanized

Display AARs (1)

Leyte 1944, Scenario Fifteen: Road to Dagami
Author JayTownsend
Method Solo
Victor Japan
Play Date 2020-12-20
Language English
Scenario Leyt015

Leyte 1944, Scenario Fifteen: Road to Dagami

On my second attempt to capture the Buir airfield and surrounding towns as the Americans, I did a little better with armor support but suffered without engineers with all those minefields and entrenchments, only achieving one out of three victory objectives and giving the Japanese only a Minor Victory this time. Never let your armor get Assaulted on jungle roads without Infantry support. The Japanese lost one town but still had passion of two others and lost 14 steps and 1 leader while the American improved from scenario 14 but they still lost 13 steps and 2 leaders and the scenario.

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