Tanks in the Night Leyte '44 #11 |
||
---|---|---|
(Attacker) Japan | vs | United States (Defender) |
Formations Involved |
---|
|
Overall Rating, 2 votes |
---|
3.5
|
Scenario Rank: --- of 940 |
Parent Game | Leyte '44 |
---|---|
Historicity | Historical |
Date | 1944-10-20 |
Start Time | 04:00 |
Turn Count | 10 |
Visibility | Day & Night |
Counters | 15 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 100 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 146 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
---|
Exit the Battle Area |
Conditions |
---|
Off-board Artillery |
Scenario Requirements & Playability | |
---|---|
Leyte '44 | Base Game |
Marianas 1944 | Maps |
Saipan 1944 | Counters |
Introduction |
---|
The Americans reached the edge of Dulag Airfield on the 21st, and dug in as night fell. Captain Kono’s 7th Independent Tank Company had been using its outdated Type 89 medium tanks to pull rollers across the sodden airfield at Burauen. The captain set out with his eight serviceable tanks soon after nightfall, and needed six hours to coax six of the worn-out machines the six miles to Dulag. |
Conclusion |
---|
The American official history would claim that two separate waves of tanks attacked during the night, but this was simply Kono’s company wandering about, repairing their balky machines and returning to harass the Americans again. At one point a small group of Japanese infantry joined his quixotic assault, losing 35 dead to the alerted defenders; the Americans also destroyed six of the eight Type 89 tanks that attacked. |
Additional Notes |
---|
The 2nd clause for an American major victory should read: AND at least 2 Japanese steps have been eliminated. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
1 Errata Item | |
---|---|
Scen 11 |
Under Victory Conditions, the final item should read "AND at least two Japanese steps . . ." (rerathbun
on 2020 Dec 23)
|
Leyte 1944, Scenario Eleven: Tanks in the Night | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Leyte 1944, Scenario Eleven: Tanks in the Night A fun, a fast and a little scenario to play. It is night, the Japanese have two goals with different victory levels to try and achieve. The Americans have a lot of ground to defend and to try and prevent the Japanese their victory and maybe get one of their own. Fortunately for the Japanese, the Americans setup first so they can plan what strategy to take, spread out or grouped together. In my game, the Japanese found a hole in the American lines and ran the Type 89 tank platoon off the east edge of the map. One group of American Infantry caught up adjacent to the tanks at one time hoping to assault the tanks but on the next turn the Japanese activated first for their escape while the Japanese Infantry group tried to assault some American units and maybe achieve the next level up victory condition but rolled poorly on the dice and just soon were overwhelmed by more American units. The Japanese got a minor victory on this one but again I can see many different kind of situations and results happening on this scenario. I’ll have to play this one again, no doubt! |
||||||||||||
0 Comments |