Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Leyte 1944

Leyte '44 boxcover
AP Series Panzer Grenadier
Designer Townsend
Game Type Expansion
Format Book
Release Date 2020-08
Availability In Print
Scenarios 46
Counters 88
Counter Type Die-cut
Maps 0
Tour Veterans
Leyte 1944 Tour of Duty Ribbon
Overall Rating, 77 votes
5
4
3
2
1
3.65
Expansion Rank: 35 of 117
Popularity: Ownership & Activity
Status Owned by 9% Played by 5% AAR'd by 3% Medaled by 1%
Rank 86th of 168 68th of 156 76th of 153 67th of 94
Expansion Game Requirements & Playability
46/46 Leyte '44
45/46 Saipan 1944
24/46 Marianas 1944
1/46 Elsenborn Ridge
Display
Balance:



Overall balance chart for Leyte '44
Total
Side 1 32
Draw 4
Side 2 33
box back

In October 1944 American soldiers stormed ashore on the island of Leyte in the Philippines, fulfilling Douglas MacArthur’s promise to return. Japanese troops put up fierce resistance and reinforcements poured in, including elite paratroopers. Not until December would Leyte be secured.

The book art is from "Cuidado"--Take Care--Bushmaster with Bolo! by H. Charles McBarron


Display Scenario List (46)


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Mechanized
  • Misc
  • Motorized
Imperial Japanese Navy
  • Mechanized
  • Misc
  • Motorized
  • Towed
United States Order of Battle
11th "Angels" Airborne Division
Army
Marine Corps
  • Foot
Navy

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • River Vessels: see Rule 15.2 ~ 15.22
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (14)

14 Errata Items
Scen 11

Under Victory Conditions, the final item should read "AND at least two Japanese steps . . ."

(rerathbun on 2020 Dec 23)
Scen 20

Under Victory Conditions, the second bullet should refer to Map 83.

(rerathbun on 2020 Dec 23)
Scen 21

In the American order of battle, "E4-5" should read "Sherman Fl" (E4-5 is the USMC version).

(rerathbun on 2020 Dec 21)
Scen 23

In the order of battle, "LVT" should read "LVT-4."

(rerathbun on 2020 Dec 21)
Scen 23

Map 81 should be oriented with the map number in the upper right corner (Ocean on north edge).

(rerathbun on 2020 Dec 23)
Scen 27

The Japanese set up second.

(rerathbun on 2020 Dec 21)
Scen 27

Under Victory Conditions, the third bullet should read "hill hexes are Japanese-controlled"

(rerathbun on 2020 Dec 21)
Scen 28

Under Victory Conditions, the third bullet should read:

All 60-meter hexes are American-controlled at the end of play.

(rerathbun on 2020 Dec 23)
Scen 36

The Americans set up first.

(rerathbun on 2020 Dec 23)
Scen 42

There is no enter or setup for the Japanese. They enter on the south edge of the map on turn one or later.

(rerathbun on 2020 Dec 19)
Scen 44

The Japanese set up second.

(rerathbun on 2020 Dec 23)
Overall balance chart for 1265

LVT 4 is a one step open-topped APC. Any scenarios where units and leaders start loaded on LVT 4's and enter the board via ocean hexes do not activate in the regular manner.

While at sea, all LVT 4's activate like AFV's with leaders, and move toward beach hexes. While moving toward the beach hexes they don't need to use all MPs or move in a straight line. Once they are on the beach, they must follow standard activation rules for both land and water hexes. LVT 4's that are destroyed at sea do not trigger leader decapitation.

(Shad on 2013 May 06)
Overall balance chart for 1268

The A1 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol.

(Shad on 2013 May 06)
Overall balance chart for 1269

The A4 has an inherent leader and two combat steps. Its counter should have been given an amphibious armor symbol.

(Shad on 2013 May 06)

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Japan
100%
Japan
United States
100%
United States

Display Battle Types (16)


Display Conditions (12)

Errors? Omissions? Report them!
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