Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Pop Goes the Marak
Land Cruisers #4
(Attacker) Imperial Germany vs France (Defender)
Formations Involved
Display
Balance:



Overall balance chart for LaCr004
Total
Side 1 3
Draw 0
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Land Cruisers
Historicity Alt-History
Date 1940-09-15
Start Time 06:00
Turn Count 20
Visibility Day
Counters 61
Net Morale 0
Net Initiative 2
Maps 1: 22
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 164
AAR Bounty 227
Total Plays 3
Total AARs 0
Battle Types
Inflict Enemy Casualties
Meeting Engagement
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Elsenborn Ridge Maps
Fall of France 1 Counters
Land Cruisers Base Game
Introduction

German leaders believed – correctly, as it turned out – that their enemies had no knowledge of the Land Cruisers’ existence. Indeed, the secret was so closely held that even the Kaiser didn’t know about their existence until he signed the order to use them. The Imperial High Command counted on the mere appearance of the Land Cruisers to create shock and awe amongst the French, and, not least, to create a sense of confidence in the home front.

In order to reap the maximum propaganda benefit from the first action of one of the behemoths. Film crews were brought to the front and indeed some were imbedded within the Cruiser itself. For the best result, the battle needed to be small, short and victorious. Careful movement by night and heavy daytime camouflage brought a single Land Cruiser to its jumping-off point near a French infantry division’s advance positions.

Conclusion

The German secret weapon shocked the French, who blazed away with their standard 25mm anti-tank guns to no effect. French attempts to close with the monster were consistently rejected by the on board marines. With the help of the giant steel beast’s artillery the German infantry ejected the French from the small town of Teterchen with the cameras running to record the spectacle.

A critical component of the engagement was to show the German population that the Imperial government did indeed have the ability to defend the homeland and strike back at the French invaders. The grainy newsreel footage captured by the on board cameras would do wonderfully for the government’s bond drive.

Additional Notes

Use German aircraft from Fall of France.

Special rules for French panic.

On Board assault marines.

Victory Conditions include preservation of the Land Cruiser and the ability to get good footage of the action for propaganda purposes.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

France Order of Battle
Armée de Terre
Imperial Germany Order of Battle
Deutsches Heer
  • Mechanized
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