Low Speed Assault Land Battleships #1 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved |
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Overall Rating, 3 votes |
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2.67
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Scenario Rank: --- of 940 |
Parent Game | Land Battleships |
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Historicity | Alt-History |
Date | 1941-06-21 |
Start Time | 07:00 |
Turn Count | 48 |
Visibility | Day |
Counters | 17 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 6: 1, 2, 4, 5, 6, 8 |
Layout Dimensions | 86 x 84 cm 34 x 33 in |
Play Bounty | 189 |
AAR Bounty | 165 |
Total Plays | 2 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Road Control |
Urban Assault |
Scenario Requirements & Playability | |
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Fire in the Steppe | Maps + Counters |
Land Battleships | Base Game |
Introduction |
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The T-35 heavy tank had been designed to assault enemy fortified positions, which put it at a tremendous disadvantage on the mobile battlefield. A division fully equipped with the huge tanks, and able to get them to the front, would probably be best deployed against enemy infantry — if the Red Army had the luxury to make that sort of distinction in the chaotic early days of the German invasion. |
Conclusion |
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The T35 made up for its weak armor and massive target profile with low speed and poor mechanical reliability. Masses of them would have been difficult to turn back, but even the improved versions were vulnerable to the Germans' lightweight anti-tank guns. |
Additional Notes |
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Scenario may be played with maps and pieces from Eastern Front Deluxe. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Snails Pace Assault |
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This scenario was 48 turns long, the Soviets would need every bit of those 48 turns if they were to have any chance at winning this scenario. The Soviet Juggernaut started out strong and made steady but slow progress, but they lost all momentum on the outskirts of the final objective, the large town on board 2, lacking infantry and artillery support the Soviet assault of the town floundered with heavy tank losses. |
0 Comments |
Should be titled No Speed Assault | ||||||||||||||
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he Germans are defending their position with an infantry division. The AT unit is enough to thwart the USSR armor. The map has two 20 meter one hex hills. Bruce put his 105 5-6 batteries on each hill to control the map. The rest of his units are on the edge. The 5 - 6 at 6-9 hexes are 2 AT values. So are my tanks. I was going to go to the hill and DF them with 3 or 4 of them in two hexes. Does not work. Yes my tanks have a range of 5 w/a -2 to DF (Dug-In, uphill, >2 hexes). The 105 have full 5 point against my tanks 2 AT defense value. I went along the edges to exit the map. I kept rolling bad on the morale checks. His OBA and on map artillery got some X's. The Soviets failed (DZ'ed) and with a 7/6 morale hard to 5 or less to recover to disrupted.Loading troops on trucks is asking for losses. Moving by foot is going to run out the clock in German favor. This is for collectors. |
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0 Comments |