Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Moscow Rifles
Lithuania's Iron Wolves #14
(Defender) Lithuania vs Soviet Union (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for LIWo014
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Lithuania's Iron Wolves
Historicity Alt-History
Date 1940-06-01
Start Time 07:00
Turn Count 24
Visibility Day
Counters 181
Net Morale 0
Net Initiative 2
Maps 4: 1, 4, 5, 6
Layout Dimensions 112 x 43 cm
44 x 17 in
Play Bounty 219
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Scenario Requirements & Playability
Fire in the Steppe Maps + Counters
South Flank Counters
Lithuania's Iron Wolves Base Game
Introduction

Just before the invasion took place, the Red Army of Workers and Peasants moved its showpiece unit, the 1st Moscow Motorized Rifle Division, the Bodyguard of the Proletariat, from its base at Polotsk to the Lithuanian border. When the invasion began, the elite motorized rifle division had the task of taking and occupying Panevezys, Lithuania’s fifth-largest city and more importantly the center of its publishing industry. The reactionary books, pamphlets and magazines that had rolled off its presses would be eliminated as a threat to the continuing socialist revolution.

Conclusion

Desperate Lithuanian resistance, even an armored counter-attack, could not blunt the advance of the Red Army’s best division. The Soviets broke through the Lithuanian lines and rushed through the gap, scattering the militia forces that tried to stop them. Anti-tank guns claimed a fair number of the thin-clad Soviet fast tanks, but the onslaught could not be stopped.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Lithuania Order of Battle
Army
  • Mechanized
Defense Force
Soviet Union Order of Battle
Army (RKKA)
  • Foot
  • Motorized
  • Towed
Guards

Display Errata (1)

1 Errata Item
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

#14 Moscow Rifles
Author Juiceman
Method Solo
Victor Soviet Union
Play Date 2021-09-30
Language English
Scenario LIWo014

Surprisingly the Lithuanian Defense Forces put up a good fight on the right flank of their position along the western edge of the woods on map 6 and delayed the Soviet advance for 17 turns before they melted away from the relentless Soviet advance, far more turns than anticipated. The Soviets used their superiority in artillery and air support to suppress the dug in LDF defenders but that took far too much time. Even the 11 rated Kommissar could not keep up with rallying all the disrupted and demoralized Soviet platoons.

Seeing that the Soviet forces were struggling the Lithuanians decided to commit their armor reserve to break up and route the Soviet advance, but the Soviets countered with their armor and a one sided tank battle ensued, sure the Lithuanians took out a couple of steps of Soviet armor but the Soviet tank gunners were more accurate than their Lithuanian counter parts.

The delays cost the Soviets a major victory as they could only gain two of the three victory conditions, the Lithuanians almost got a draw or minor victory but they could not match the superior Soviet firepower, especially the Soviet artillery & air support.

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