Horse Soldiers Lithuania's Iron Wolves #7 |
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(Defender) Lithuania | vs | Germany (Attacker) |
Formations Involved |
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Overall Rating, 1 vote |
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4
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Scenario Rank: --- of 940 |
Parent Game | Lithuania's Iron Wolves |
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Historicity | Alt-History |
Date | 1939-03-01 |
Start Time | 12:00 |
Turn Count | 18 |
Visibility | Day |
Counters | 64 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 3: 1, 4, 5 |
Layout Dimensions | 84 x 43 cm 33 x 17 in |
Play Bounty | 180 |
AAR Bounty | 171 |
Total Plays | 1 |
Total AARs | 1 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Scenario Requirements & Playability | |
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Deluge | Counters |
Fall of France 1 | Counters |
Fire in the Steppe | Maps + Counters |
Lithuania's Iron Wolves | Base Game |
Introduction |
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The Germans undertook their invasion with limited forces, using the divisions deployed in East Prussia or raised there from reservists and Landwehr. Those formations included the German Army’s only cavalry brigade, which moved across the Neman at a crossing contested only by border guards. Lithuania’s lone cavalry brigade rode swiftly to seal off the breakthrough. |
Conclusion |
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Lithuania, like Poland, had a long cavalry tradition and, like the Poles, had gained a great deal of battlefield experience in their 1919 war against the Soviet Union. The German cavalry, on the other hand, slightly outnumbered the Lithuanians but were not nearly as skilled at their craft. The Lithuanians routed the German horse, taking back their gains and restoring the Lithuanian lines. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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2 Errata Items | |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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Horse Soldiers |
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This scenario did not start off well for the Iron Wolves when their first roadblock was spotted by the advancing German forces, only to come under OBA fire which rolled snake eyes on the first attack and eliminated a step, demoralized all the forces in the hex and KIA the 9-1-1 leader. The second roadblock, with the lone ATG battery, lasted a little longer but it too fell to the German OBA once it was spotted, at least it engaged the German armored cars at long range before it died, with no effect. While this was going on the German cavalry decided to move north around the roadblocks only to be met by the Lithuanian cavalry in and around the fields on maps 4 & 5. At first the Iron Wolves got the better of the Germans with the timely support of a HMG company, but the Germans had numbers and just enough troops were able to slip past to exit off the map, seven total, casualties were heavy on both sides. With one turn left both sides had victory in their grasp, the Germans needed to get one more unit off the map, they had two cavalry troops within easy reach of the east map edge, but one was disrupted while the other was adjacent to two Lithuanian cavalry troops. The Iron Wolves won the initiative but only got 1 activation, their DF roll was an 8, which was a moral check, which the German cavalry troop easily passed with the help of a Lt Colonel and his -2 morale modifier. The Germans just barely won a major victory, if their troop had broken the victory would have gone the other way. |
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