Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Lithuania's Iron Wolves

Lithuania's Iron Wolves boxcover
AP Series Panzer Grenadier
Designer Bennighof
Game Type Expansion
Format Book
Release Date 2021-04
Availability In Print
Scenarios 17
Counters 165
Counter Type Die-cut
Maps 0
Tour Veterans
Lithuania's Iron Wolves Tour of Duty Ribbon
Overall Rating, 20 votes
5
4
3
2
1
3.6
Expansion Rank: 39 of 117
Popularity: Ownership & Activity
Status Owned by 5% Played by 1% AAR'd by 1% Medaled by 1%
Rank 115th of 168 150th of 156 144th of 153 63rd of 94
Expansion Game Requirements & Playability
17/17 Lithuania's Iron Wolves
17/17 Fire in the Steppe
10/17 Deluge
3/17 Fall of France 1
3/17 South Flank
Display
Balance:



Overall balance chart for Lithuania's Iron Wolves
Total
Side 1 7
Draw 1
Side 2 14
box back

Surrounded by three hostile powers - Poland, Germany and the Soviet Union - Lithuania chose not to resist their imperialist advances during the Second World War. Lithuania's Army had just three infantry divisions, a cavalry brigade and a small tank detachment. But many within the political and military hierarchy wished to fight.

Lithuania's Iron Wolves is a Panzer Grenadier expansion. The 17 scenarios are based on the sort of fighting the Lithuanians saw as likely against the Germans, Poles or Soviets. They're organized into chapters with battle games, in our popular story-arc format. They're not playable alone; you'll need Fire in the Steppe, 1940: The Fall of France, Kursk: South Flank and The Deluge.


Display Scenario List (17)


Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
Lithuania Order of Battle
Army
  • Motorized
Defense Force
Poland Order of Battle
Home Army
Wojska Lądowe
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
Guards

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (8)

8 Errata Items
Scen 2

VC #2 states that four Polish units have exited the East Edge, believe this should Read off the West Edge since the Pols enter from the East Edge and have to control the road.

(Juiceman on 2022 Sep 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 691

One unit of Polish Calvary from White Eagles has a printed movement of 5, it should be 6 like the rest.

(garbare83686 on 2023 Aug 13)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display Nations (4)

Nations at War - Scenario Appearance Percentages
Lithuania
100%
Lithuania
Poland
47%
Poland
Germany
29%
Germany
Soviet Union
29%
Soviet Union

Display Battle Types (12)


Display Conditions (4)

Errors? Omissions? Report them!
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