Guards Armoured Division Liberation 1944 #40 |
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(Defender) Germany | vs | Britain (Attacker) |
Formations Involved | ||
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Britain | 32nd Guards Infantry Brigade | |
Germany | 218th Strumpanzer Company | |
Germany | 9th SS "Hohenstaufen" Panzer Division |
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Overall Rating, 2 votes |
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4.5
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Scenario Rank: --- of 940 |
Parent Game | Liberation 1944 |
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Historicity | Historical |
Date | 1944-08-11 |
Start Time | 09:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 146 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 2: 56, 59 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 173 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Hill Control |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Entrenchments |
Hidden Units |
Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
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Liberation 1944 | Base Game |
Introduction |
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The Guards Armoured Division planned to advance north of the Vire-Flers railroad while the 3rd Infantry Division did the same to the south with the intention of reaching Flers. They encountered their first obstacle at Chenedolle which had changed hands several times in the past week. The Germans knew the British would soon resume their southward push and had strengthened their forces in the surrounding area in anticipation. |
Conclusion |
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The first British attack saw the two assault companies suffer 70 percent casualties while their supporting armor was decimated. This forced the British to commit some of the exploitation formations to clear Chenedolle, thus upsetting the operation's timetable. Eventually they cleared Chenedolle and, according to a British office, "We are fighting some of the best troops the Germans have; they seem to hang on till the end." |
AFV Rules Pertaining to this Scenario's Order of Battle |
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7 Errata Items | |
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The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are: 5-5 / 8-8 MA 0 (Towed). (caryn
on 2012 May 03)
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The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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Liberation 1944's StuG IV armor and movement ratings are misprinted. They should be Armor 5 and Movement 8. (rerathbun
on 2014 Feb 14)
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Meat grinder |
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Tons of units in play for this scenario. The OB appeared to favor the British, but the Germans had several advantages on the high ground, with entrenchments, and lots of hedgerows behind which to hide their AT guns. The Germans inflicted horrible damage - through the roof. In retrospect the Brits would have been better served by allocating more resources to identifying and dismantling minefields instead of assaulting the high ground. Loved this scenario. |
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