Operation Goodwood: Terrible Times at Troarn Liberation 1944 #24 |
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(Defender) Germany | vs | Britain (Attacker) |
Formations Involved | ||
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Britain | 9th Infantry Brigade | |
Britain | East Riding Yeomanry | |
Germany | 21st Panzer Division | |
Germany | 346th Static Infantry Division |
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Overall Rating, 4 votes |
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3.75
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Scenario Rank: --- of 940 |
Parent Game | Liberation 1944 |
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Historicity | Historical |
Date | 1944-07-19 |
Start Time | 10:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 78 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 58 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 146 |
AAR Bounty | 171 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Minefields |
Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
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Liberation 1944 | Base Game |
Introduction |
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The British 3rd Infantry Division had pushed to but not into Troarn on the previous day, considering it safer to mask the village rather than risk unsustainable casualties fighting for it. Apparently, during the night the thinking changed, and headquarters issued orders to take the village by frontal assault. |
Conclusion |
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The German defenders turned back the first attempt by the 1st King’s own Scottish Borderers. The 2nd Royal Ulster Rifles tried in the second wave, suffering a similar result. The Germans remained in control of the town in “especially bitter fighting.” |
AFV Rules Pertaining to this Scenario's Order of Battle |
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6 Errata Items | |
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All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
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The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
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Ignore the direct fire values. (Shad
on 2010 Dec 15)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The morale and combat modifiers of German Sergeant #1614 should be "0", not "8". (Shad
on 2010 Dec 15)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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English Attack |
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The Germans set up with most of their INF and HMG in the forward town. They place the mortars and indirect units in the rear town. The Brits enter their firebase force with the HMGs and INF to set up a base of fire. The assault force with SAPs and INF enter south of them with the intention of circling the German force and entering the forward town from the rear. Finally, an additional force with tanks and INF proceed along the southern edge to attack the rear town and German force. The British fire group sets up two hexes from the German forward town to keep them occupied. The Germans continue to fire on them and start to weaken the right flank. Meanwhile, the British flanking force proceeds through the woods south of town, and the southern force heads for the western most town. Between German off board artillery and direct fire, the British lose four steps on their right flank of the base force. However, the southern force has moved to the western town and eliminated the German mortars and artillery. The Germans keep the British fire force at bay, and the flanking force continues to move around south of the town. The British take control of the western town (3 hexes), but their fire base force maintains its distance from the Germans in the main town. The British begin to consolidate their forces around the town, but the German fire keeps the force disrupted and at bay. The British force closes in, and prepares for its final assault, but effective German fire keeps the attack from moving in smoothly. The game ends as a draw with the Germans maintaining control of the eastern town. |
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