Operation Goodwood: The Tanks Roll South Liberation 1944 #20 |
||
---|---|---|
(Defender) Germany | vs | Britain (Attacker) |
Formations Involved | ||
---|---|---|
Britain | 3rd Royal Tank Regiment | |
Britain | 8th Rifle Brigade | |
Germany | 21st Panzer Division |
|
Overall Rating, 5 votes |
---|
3
|
Scenario Rank: 775 of 940 |
Parent Game | Liberation 1944 |
---|---|
Historicity | Historical |
Date | 1944-07-18 |
Start Time | 12:00 |
Turn Count | 15 |
Visibility | Day |
Counters | 58 |
Net Morale | 0 |
Net Initiative | 0 |
Maps | 2: 56, 57 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 145 |
AAR Bounty | 171 |
Total Plays | 4 |
Total AARs | 1 |
Battle Types |
---|
Breakout |
Delaying Action |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
---|
Hidden Units |
Off-board Artillery |
Randomly-drawn Aircraft |
Smoke |
Scenario Requirements & Playability | |
---|---|
Liberation 1944 | Base Game |
Introduction |
---|
After the heavy bombers sowed their destruction the British laid down a devastating rolling barrage. Following closely behind this barrage, the spearhead of Operation Goodwood probed forward. It would become the largest tank battle ever fought by the British Army though even at the time no one could quite discern the operation’s objective. |
Conclusion |
---|
The 3rd Royal Tank Regiment advanced first into the green plain, penetrating the initial German defenses before they recovered from the bombardment. The armor did not receive its first real challenge until Grentheville. They slid off to the west under a railway embankment effectively separating themselves from the rest of the fighting. From that position they were unable to force the enemy from either Bras or Hubert Folie and soon found themselves hard-pressed to hold on to their gains. |
AFV Rules Pertaining to this Scenario's Order of Battle |
---|
|
6 Errata Items | |
---|---|
Scen 20 |
The British set up on Board 57 (not 59). (rerathbun
on 2014 Feb 09)
|
Scen 20 |
Scenario #30 British setup on board 57 and the Germans on board 56 at the same locations. (campsawyer
on 2014 Mar 03)
|
The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
|
|
All Bren carriers should have a movement value of 7. (Shad
on 2010 Dec 15)
|
|
The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are: 5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength. (caryn
on 2012 May 03)
|
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
|
Tanks Roll |
---|
The Germans set up by splitting their forces between the two objective towns. The set the 88's in the eastern town, with the more open sighting options. They place the remainder of the artillery and most of the Marders on the western town and hill. The British set up along the western edge of the board, with the tank forces spread fairly evenly outside of the range of the 88's. The British start by moving some Shermans forward to draw fire of the Marders. The Germans respond and eliminate a platoon of Sherman's. Unfortunately, that reveals their position. This exchange proceeds through the first turn with the British losing several steps of Sherman's, and the Germans losing the Marder I's. With the German tanks eliminated from the hill, the British began to move the remainder of their forces and the INF toward the town. The Germans hold the remainder of their fire waiting for more targets. The British spend several turns trying to disrupt the German forces in the western town with no success. Since this is a short scenario, the British finally head in for the assault. They have also sent three platoons of Shermans off the south edge to fulfill one victory condition. The fight will now come down to the western town. The British do not have enough time to get both towns, and the Germans have allowed one condition, so victory will depend on who controls the town on the hill. The British manage to eliminate the artillery in half the town, and now just have to eliminate the Germans in the other half. Several turns go by with the two sides trying to gain an advantage until the British assault with three turns to go. The sides trade casualties over several turns, but in the end, the British are unable to eliminate all the Germans. The Germans retain control of one of the town hexes and hold the British to one victory. End result is a German minor victory. |
0 Comments |