Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Operation Goodwood: Reality Bites
Liberation 1944 #19
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 23rd Hussars
Britain 2nd Fife and Forfar Yeomanry
Britain 8th Rifle Brigade
Germany 101st SS Heavy Panzer Battalion
Germany 1st SS "Leibstandarte Adolf Hitler" Division
Germany 21st Panzer Division
Display
Balance:



Overall balance chart for LIBE019
Total
Side 1 5
Draw 1
Side 2 0
Overall Rating, 7 votes
5
4
3
2
1
3
Scenario Rank: 774 of 940
Parent Game Liberation 1944
Historicity Historical
Date 1944-07-18
Start Time 12:30
Turn Count 16
Visibility Day
Counters 67
Net Morale 0
Net Initiative 1
Maps 2: 57, 59
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 146
AAR Bounty 171
Total Plays 6
Total AARs 1
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
Liberation 1944 Base Game
Introduction

The British enjoyed marked success in the opening of Operation Goodwood. Had the remaining German defenses been as described by the intelligence section, success was a foregone conclusion. Unfortunately Allied G2 failed to correctly locate the second echelon defenses, and the Tommies found themselves entangled with strong forces on Bourgebus Ridge. To make matters worse, just behind the ridge the SS Lifeguard readied their counterattack.

Conclusion

The counterattack stopped all British progress. Survivors stated that a few of the Fife and Forfar's tanks survived because the German gunners coundn't pick them out among all the burning tanks. Only sixteen of the sixty Shermans they started with made it through the day. Things got so bad for the Hussars that the embedded BBC personnel forwarded their radio call for artillery support when all the command tanks had been destroyed. Things hadn't been all one sided as the Germans suffered losses as well, but the high British hopes of the morning had been trampled by hard reality.

Additional Notes

Special treatment for German Marder units for spotting and smoke.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Tank Gun Carrier: half-track with anti-tank gun, NOT a Tank Destroyer
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
Germany Order of Battle
Heer
  • Foot
  • Motorized
Schutzstaffel
  • Mechanized
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Scen 19

Scenario #19 British setup on board 57 and the Germans on board 59 at the same locations.

(campsawyer on 2014 Mar 03)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Liberation 1944, scenario #19: Operation Goodwood: Reality Bites
Author JayTownsend
Method Solo
Victor Germany
Play Date 2014-08-02
Language English
Scenario LIBE019

I finally got to play my first scenario form Liberation 1944 today. Lots of tanks in this one with British trying to attack German fixed positions but the real problem was heavy German armor that rolls on the map on turn one. I thought I could spread out my larger British tank force and maybe exit enough units but this tactic was a mistake, as those German AT Guns and armor had a field day blowing up Sherman tanks and if they had maybe concentrated they might have been able to punch a hole through. The other major problem for the British was their air-support rolled about horrible as possible and helped little with the German armor but one step. The Germans win a major victory with about a 4 to 1 advantage in points, not even necessary to add them up.

I think this scenario is most likely a 3-3.5, as it worth trying again with some different tactics.

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