Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
Second Chance for the Desert Rats
Liberation 1944 #17
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 1/7th (Southwark) Queen's Royal Own
Britain 4th County of London Yeomanry
Germany 101st SS Heavy Panzer Battalion
Germany 130th "Lehr" Panzer Division
Display
Balance:



Overall balance chart for LIBE017
Total
Side 1 4
Draw 0
Side 2 0
Overall Rating, 5 votes
5
4
3
2
1
2.4
Scenario Rank: 913 of 940
Parent Game Liberation 1944
Historicity Historical
Date 1944-06-13
Start Time 13:00
Turn Count 16
Visibility Day
Counters 81
Net Morale 0
Net Initiative 1
Maps 2: 56, 58
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 151
AAR Bounty 171
Total Plays 4
Total AARs 1
Battle Types
Breakout
Delaying Action
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Smoke
Scenario Requirements & Playability
Liberation 1944 Base Game
Introduction

The 7th Armoured Division saw extensive action in the desert and Italy before landing on D-Day. Once arriving in France, however, the division performed poorly and its elite reputation came into question. A chance to retrieve it came when the Desert Rats received orders to exploit a weakness in the defenses between Villers Bocage and Caumont. They reach Villers Bocage without incident.

Conclusion

Using a borrowed Tiger, Obersturmführer Michael Wittman attacked the whole British column, destroying a number of vehicles and sowing confusion among the Tommies. Other Tigers joined in the carnage and allowed Wittman to escape on foot when he abandoned his tank. He walked to Panzer Lehr’s Headquarters and gathered reinforcements. Fighting raged in and around the village before a lack of infantry forced the Germans to withdraw. The British, in their tattered condition, declined to follow.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Britain Order of Battle
Army
  • Towed
Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Leader
  • Towed
Schutzstaffel
  • Mechanized

Display Errata (6)

6 Errata Items
Overall balance chart for 847

The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)

Display AARs (1)

Liberation, Scenario Seventeen: Second Chance for the Desert Rats
Author JayTownsend
Method Solo
Victor Germany
Play Date 2021-02-28
Language English
Scenario LIBE017

Liberation, Scenario Seventeen: Second Chance for the Desert Rats

Note: (there are not enough British Bren & M3 counters for this scenario, so you will have to borrow two units from another game or just use two spotted mark to represent them).

This scenario should have been called Michael Wittman’s Tiger Attack! The Germans got the initiative first on like five turns in a row, which spelled death to the British armor. I even ended this scenario early as at this point the Germans had 78 points to the British 20 points for a Major German Victory. Even if the British would have slipped in a few more Infantry steps on to map 56 it wouldn’t have made a difference. Maybe the British should have led with their Infantry but there is still not enough of them. The German armor can dug-in and even put a few of them on am upper elevation to get even more advantages. I liked the idea of this scenario but this one didn’t work out for me.

Its probably a 2.5.

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