Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Germans Encounter Windy's Gale
Liberation 1944 #15
(Defender) Germany vs Britain (Attacker)
Formations Involved
Britain 12th Devonshire Regiment
Britain 12th Yorkshire Battalion
Britain l3th/18th Hussars
Germany 346th Static Infantry Division
Display
Balance:



Overall balance chart for LIBE015
Total
Side 1 0
Draw 0
Side 2 3
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 940
Parent Game Liberation 1944
Historicity Historical
Date 1944-06-12
Start Time 22:15
Turn Count 14
Visibility Night
Counters 84
Net Morale 0
Net Initiative 2
Maps 2: 56, 59
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 153
AAR Bounty 227
Total Plays 3
Total AARs 0
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Smoke
Terrain Mods
Illumination
Scenario Requirements & Playability
Liberation 1944 Base Game
Introduction

Major General Richard “Windy” Gale, commander of the 6th Airborne Division, grew tired of the constant enemy attacks launched from Breville. With the outcome of the latest one still hanging in the balance he deduced the enemy had shot their bolt. He augmented his reserve battalion with sixty Pathfinders from the 22nd Independent Parachute Company and a squadron of tanks and ordered them to attack as soon as possible. It took until about 2130 to get everything ready to go and by that time Company D from the 12th Devonshires had joined the mix.

Conclusion

During the opening artillery barrage a British round landed short and killed the 12th Battalion’s commander and seriously wounded two others including Colonel Parker, the second-in-command. Parker chose to stay with the unit and direct the operation. The officers from the leading company fell quickly as well, but Sergeant Warcup kept Company C moving toward Breville. The Germans stubbornly stood their ground until the Shermans worked their way around the village and poured fire into their flank. This suppression and destruction allowed the British foot to overwhelm the village but they paid a high cost. A Company lost their commander, Command Sergeant Major, and an entire platoon while the Devonshires fared little better. B Company came through more or less intact but that changed shortly as the 51st Highland Division never received word to cancel their fire mission. A high price indeed.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Britain Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed
Germany Order of Battle
Heer
  • Motorized

Display Errata (4)

4 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Errors? Omissions? Report them!
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