Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!

Liberation 1944: The British Campaign in North-West Europe

Liberation 1944 boxcover
AP Series Panzer Grenadier
Designers Perryman,
Stafford
Game Type Standalone
Format Boxed
Release Date 2013-11
Availability In Print
Scenarios 41
Counters 517
Counter Type Ultra Thick
Maps 4
Tour Veterans
Liberation 1944: The British Campaign in North-West Europe Tour of Duty Ribbon
Overall Rating, 188 votes
5
4
3
2
1
3.5
Standalone Rank: 20 of 39
Popularity: Ownership & Activity
Status Owned by 18% Played by 12% AAR'd by 8% Medaled by 1%
Rank 37th of 168 18th of 156 29th of 153 66th of 94
Display
Balance:



Overall balance chart for Liberation 1944
Total
Side 1 62
Draw 17
Side 2 90
box back

The liberation of France began with the Allied invasion on D-Day, 6 June 1944. British Army troops fought their way across the hedgerows and rolling green hills, driving back Hitler's forces. German resistance claimed huge numbers of men and machines, but no loss of will.

Liberation 1944 is a complete game in the Panzer Grenadier series covering the fierce struggles of His Majesty's forces through Operations Overlord, Goodwood, and Bluecoat. There are 41 new scenarios, four new mapboards and 517 playing pieces: 352 superb laser-cut, ultra-thick and scorchless combat units and 165 die-cut markers.

box back map map map map

Display Scenario List (41)

Scenario Plays AARs Rating
01. Surprise at Le Hamel 13 4 3.6
02. A Good Day 9 5 3.6
03. Collision Course 7 2 3.8
04. Planned Success 5 1 3.5
05. St. Gabriel 9 3 2.8
06. One-Two Punch 4 2 4
07. 21st Panzer Responds 6 3 3.8
08. Seeds of Defeat 5 2 3.4
09. Escoville 7 2 3.4
10. Here to Stay 3 0 4
11. A New Experience 5 1 3.7
12. The Green Howards 2 1 3.5
13. Breville Sees the Plaid 6 0 3.3
14. Emboldened Germans 3 0 3.7
15. Germans Encounter Windy's Gale 3 0 3.7
16. St. Honorine 4 0 3.2
17. Second Chance for the Desert Rats 4 1 2.4
18. Operation Goodwood: Pushing South 9 4 3.3
19. Operation Goodwood: Reality Bites 6 1 3
20. Operation Goodwood: The Tanks Roll South 4 1 3
21. Operation Goodwood: A Little Help From Above 4 2 4
22. Operation Goodwood: A Textbook Example 4 0 4
23. Operation Goodwood: Beyond Fours 2 0 4.5
24. Operation Goodwood: Terrible Times at Troarn 4 1 3.8
25. Operation Goodwood: Maneuver Room 3 0 4
26. Operation Bluecoat: Sept Vents 1 0 5
27. Operation Bluecoat: Counterattacked 6 2 3.7
28. Operation Bluecoat: St. Germain d'Ectot 1 0 4
29. Operation Bluecoat: St. Martin des Besaces 3 0 3.7
30. Operation Bluecoat: One of the Best 6 2 3.3
31. Operation Bluecoat: La Ferronniere 2 0 3.5
32. Operation Bluecoat: The Cameronians 3 0 3.3
33. Operation Bluecoat: Minden Day 1 0 4
34. Operation Bluecoat: Hill 361 3 0 3.3
35. Operation Bluecoat: Kampfgruppe Paetsch 1 0 4
36. Operation Bluecoat: Tigers West 3 0 3.3
37. Operation Bluecoat: St. Jean le Blanc 2 0 3.5
38. Operation Bluecoat: Black Sunday 1 0 3
39. Operation Bluecoat: Estry 1 0 4
40. Guards Armoured Division 2 1 4.5
41. Viessoix 2 1 4

Display Order of Battle

Britain Order of Battle
Germany Order of Battle

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • Anti-Tank Gun Carrier: half-track with anti-tank gun, NOT a Tank Destroyer
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Errata (31)

31 Errata Items
Errata item for petermc

A couple items...there aren't enough M3 and Brens to play scenario 17.

The Brens have mp 8, should be 7 as noted.

The m3s have mp 7, should be 8.

The fireflies are u p to date, but the Achilles is not. Has 5-5, should be 8-5.

(petermc on 2015 Aug 19)
Scen 2

There is an error in the published version of Liberation 1944: Scenario 2, A Good Day. The British side may roll for 4 turns of naval gunfire support. As published, these are to be rolled on turns 5, 10, 15 and 20. However, the scenario is only 16 turns long.

The correct language is as per the following paraphrased note from the game designer: "The scenario was shortened in development. Roll for these OBA increments on turns 3, 7, 11 and 15."

(treadasaurusrex on 2022 Jul 09)
Scen 6

It,s not clear from the rule book but thee German Grille is open topped.

(waynebaumber on 2014 Aug 13)
Scen 9

The scenario calls for 5 Bren, there are only 3 on the counter sheet. I used M3s as a substitute for the other 2.

(J6A on 2017 Sep 28)
Scen 11

The British HMG should be a WPN counter. There are no HMG's in the Lib'44 counter mix.

(plloyd1010 on 2016 Aug 03)
Scen 19

Scenario #19 British setup on board 57 and the Germans on board 59 at the same locations.

(campsawyer on 2014 Mar 03)
Scen 20

The British set up on Board 57 (not 59).

(rerathbun on 2014 Feb 09)
Scen 20

Scenario #30 British setup on board 57 and the Germans on board 56 at the same locations.

(campsawyer on 2014 Mar 03)
Scen 22

The British Reinforcements include WPN (not HMG).

(rerathbun on 2014 Feb 09)
Scen 33

The British OOB includes Churchill VII (not Churchill) tanks.

(rerathbun on 2014 Feb 10)
Overall balance chart for 865

The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are:

5-5 / 8-8 MA 0 (Towed).

(caryn on 2012 May 03)
Overall balance chart for 847

The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 543

The SK 7/2 appearing in 1940: Fall of France is actually a SK 6/2, but misprinted by APL. Hence it should be unarmored in that game. The SK 7/2, which appears in other games is correctly printed with an armor of 0.

(plloyd1010 on 2022 Apr 28)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 49

This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play.

(plloyd1010 on 2015 Jan 30)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 51

One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter.

(Shad on 2010 Dec 15)
Overall balance chart for 441

All SS 105mm guns should have white, indirect fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)
Overall balance chart for 445

Liberation 1944's StuG IV armor and movement ratings are misprinted. They should be Armor 5 and Movement 8.

(rerathbun on 2014 Feb 14)

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
Britain
100%
Britain

Display Battle Types (10)


Display Conditions (11)

Errors? Omissions? Report them!
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