Infantry Attacks
Last Days of May #50
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(Defender)
Germany
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vs |
France
(Defender)
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|
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
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Overall Rating, 0 votes |
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Scenario Rank:
--- of 940 |
Parent Game |
Last Days of May |
Historicity |
Historical |
Date |
1940-05-30 |
Start Time |
07:00 |
Turn Count |
16 |
Visibility |
Day |
Counters |
20 |
Net Morale |
0 |
Net Initiative |
1 |
Maps |
1: 28 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
211 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Having turned back the French attacks, with some opportune help from Charles DeGaulle, the Germans returned to the offensive after their corps commander, Erich von Manstein, gave them some “encouragement.” Meanwhile in the village of Villers-sur-Mareuil at the foot of Mont Caubert, the French troops of the 22nd Colonial Infantry Regiment prepared to renew the attack. After their heroic exertions and massive casualties of a few days’ previously, only 180 men and a handful of light tanks could be mustered.
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Conclusion
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As soon as the French tanks began crossing the road the 88mm guns opened fire from the slopes of Mont Caubert. Two Renault 35 tanks exploded, but the others kept moving. Fire from tanks and supporting artillery eventually silenced the guns while the French infantry stumbled into their German counterparts in the woods. The fight then devolved into a confused stalemate, and by evening the French had only advanced 300 meters.
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Display Relevant AFV Rules
AFV Rules Pertaining to this Scenario's Order of Battle |
- Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
- AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8).
They may also be activated as part of an initial activating stack, but if activated in this way would need a tank
leader in order to carry out combat movement.
- AFV's do not block Direct Fire (10.1).
- Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn
(either in their action segment or during opportunity fire) if they have AT fire values of 0 or more
(11.2).
- Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its
printed AT range. It does so at half its AT fire value. (11.3)
- Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire
(7.44, 7.64).
Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire,
but not both (7.22, 13.0).
Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
- Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
- Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
- AFV's do not benefit from Entrenchments (16.42).
- AFV's may Dig In (16.2).
- Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
- Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
- Tank: all are closed-top and provide the +1 Assault bonus, when applicable
- Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
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1 Errata Item |
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
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