Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Rendering Unto Caesar
Last Days of May #48
(Defender) Germany vs France (Attacker)
Formations Involved
France 4e Division Cuirassée de Réserve
Germany 57th Infantry Division
Display
Balance:



Overall balance chart for LDoM008
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Last Days of May
Historicity Historical
Date 1940-05-29
Start Time 05:00
Turn Count 30
Visibility Day & Night
Counters 1
Net Morale 0
Net Initiative 2
Maps 2: 26, 31
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 215
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Hill Control
Urban Assault
Conditions
Minefields
Off-board Artillery
Scenario Requirements & Playability
Fall of France 1 Maps + Counters
Last Days of May Base Game
Introduction

Despite having yielded hard-won ground on the previous day, DeGaulle resumed the offensive on the morning of the 29th. With nothing to show for those successes, the renewed attack would go forward with fewer tanks and infantry. The defending Bavarians had suffered even greater casualties, but they did still have the support of those deadly 88mm Flak guns.

Conclusion

The Germans deployed two 88mm guns named Caesar and Dora on the main road near Villers-sur-Mareuil, and another two named Anton and Berta on Mont Caubert (a long flat hill shaped like a whale running along the river). The four guns had claimed many French tanks on the 28th, but this time the French were ready for them and maneuvered to destroy Dora and force Caesar to flee. The B1-bis tanks reached Villers, but German machine-gun fire drove off the French infantry. Some overzealous German infantry charged the B1-bis tanks to be cut to pieces in turn. That sowed panic in the German ranks, and for the second day in a row many German soldiers fled the field abandoning both weapons and comrades. By noon the German bridgehead had been reduced by half, with the only substantial German strongpoint remaining at an ancient Celtic fortification on Mont Caubert.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Portees: Trucks with mounted Anti-Tank guns, Anti-Aircraft weapons, or artillery. Stack as combat units. Move like trucks, but fire like guns. Do not limber or unlimber. Have the truck's -1 armor value. Truck and gun are treated as a single unit, and do not transport other units. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
  • Motorized
Germany Order of Battle
Heer
  • Mechanized
Luftwaffe
  • Towed

Display Errata (4)

4 Errata Items
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
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