Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Married, with Children
Last Days of May #47
(Defender) Germany vs France (Attacker)
Formations Involved
France 22e Régiment d'Infanterie Coloniale
France 4e Division Cuirassée de Réserve
Germany 57th Infantry Division
Display
Balance:



Overall balance chart for LDoM007
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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1
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Scenario Rank: --- of 940
Parent Game Last Days of May
Historicity Historical
Date 1940-05-28
Start Time 17:00
Turn Count 16
Visibility Day & Night
Counters 67
Net Morale 0
Net Initiative 2
Maps 1: 31
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 223
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Exit the Battle Area
Inflict Enemy Casualties
Urban Assault
Conditions
Hidden Units
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Fall of France 1 Maps + Counters
Last Days of May Base Game
Introduction

In the center of DeGaulle’s attack, the 44th Tank Battalion would advance along the Limeux-Limercourt-Huchenneville axis, supported by a regiment attached to 4th DCR from the 5th Colonial Infantry Division. With the tanks delayed by muddy roads, the 22nd Colonial Infantry Regiment advanced into the face of enemy machine guns. Though part of La Coloniale, the French overseas army, only the cadre came from that branch with the rank and file constituted by reservists from across southern France – married men over age 30 with children, subject to recall only in wartime.

Conclusion

“The 22nd RIC,” DeGaulle declared, “is the first French regiment which, since the war began, has won a German position in a fierce struggle and held it in the face of all counter-attacks.”

Though stirring, DeGaulle’s words were only partially true. The infantry advanced without the tanks and took about 500 meters before German fire pinned them down. The tanks finally arrived at 1800, by which time Limeux was burning. Fire from the tanks and the colonials’ machine guns shot a German reinforcement column to pieces, and the French advanced towards Caumont, where the main German resistance point was the castle. The Germans had placed numerous anti-tank guns around the castle, but the colonials stormed in and killed most of the defenders. The German infantry fought fiercely before they broke and fled, abandoning weapons, food and equipment. In four hours, the French had gained four kilometers, taking all of their objectives by nightfall. And then DeGaulle ordered a retreat, throwing away the reservists’ success and the opportunity to press their advantage.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Motorized
Germany Order of Battle
Heer
  • Mechanized
  • Motorized

Display Errata (4)

4 Errata Items
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Errors? Omissions? Report them!
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