Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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La Vieille Garde
Last Days of May #44
(Attacker) Germany vs France (Defender)
Formations Involved
France 2e Division Légère Mécanique
France 60e Division d'Infanterie
Germany 56th Infantry Division
Display
Balance:



Overall balance chart for LDoM004
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 940
Parent Game Last Days of May
Historicity Historical
Date 1940-05-29
Start Time 12:30
Turn Count 20
Visibility Day
Counters 107
Net Morale 1
Net Initiative 2
Maps 2: 26, 30
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 241
AAR Bounty 227
Total Plays 0
Total AARs 0
Battle Types
Bridge Control
Rear Guard
Urban Assault
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Fall of France 1 Maps + Counters
Last Days of May Base Game
Introduction

The French 60th Infantry Division, a Series B outfit composed of older reservists and missing much of its allotted equipment eight months after mobilization, marched into Belgium in early May. Its commander was killed in action and the division took heavy losses in its initial contacts with the enemy. As the last French division still directly supporting the Belgian Army, the 60th Infantry Division was left exposed by the 28 May surrender of its allies. The tired, dispirited men took up positions along the line of the Yser Canal, marching along roads littered with the weapons and equipment abandoned by their British allies.

On 29 May, the German attacks began at dawn. The whole northern part of the line defended by the 270th Infantry Regiment collapsed under the assault, opening the road to Furnes. The 241st Infantry Regiment, although seriously threatened, held on to the Pervise-Dixmude line. At 1230, the order to withdraw to the Loo Canal held by the 2nd DLM finally arrived, but the Germans had already reached the waterway in the vicinity of Furnes.

Conclusion

The French withdrawal had been compromised by Germans already driving along the Route Nationale 67 between Pervise and Furnes. Few French units, overwhelmed and surrounded, managed passage toward the rear. In the 60th Infantry Division’s 50th Artillery Regiment, the gunner sabotaged some pieces, air attacks claimed others, and the Germans captured still more on the road. The division’s last units did not pull out until 1500, assisted by a handful of tanks from 2nd DLM. The dramatic withdrawal cost the 60th Infantry Division most of its remaining combat strength, but its resistance halted the German advance for a day along the Loo Canal. The division’s last 3,500 men made it to the Dunkerque beaches, protected by the one company that still had its weapons. Royal Navy liaison officers promised that they would be taken off on 3 June, but no boats arrived and the division’s remnants surrendered the next morning.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
Germany Order of Battle
Heer
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
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