With Reckless Abandon South Flank #34 |
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(Defender) Germany | vs | Soviet Union (Attacker) |
Formations Involved | ||
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Germany | 2nd SS "Das Reich" Division | |
Soviet Union | 183rd Rifle Division | |
Soviet Union | 2nd Guards Tank Corps |
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Overall Rating, 5 votes |
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3.8
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Scenario Rank: 216 of 940 |
Parent Game | South Flank |
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Historicity | Historical |
Date | 1943-07-12 |
Start Time | 11:15 |
Turn Count | 30 |
Visibility | Day |
Counters | 281 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 4: 36, 37, 38, 39 |
Layout Dimensions | 86 x 56 cm 34 x 22 in |
Play Bounty | 211 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Hill Control |
Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Off-board Artillery |
Randomly-drawn Aircraft |
Severe Weather |
Terrain Mods |
Scenario Requirements & Playability | |
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South Flank | Base Game |
Introduction |
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The “Germany” Regiment’s records state they were attacked with a reckless abandon the moment they started their own attack. Complicating matters for them was the fact that Colonel A. K. Brazhnikov’s 4th Guards Tank Brigade was spearheading the counterattack, and as a commander Brazhnikov had few equals on either side. The only saving grace for the Germans was that 2nd Guards Tank Corps had been whittled down to 120 tanks in the previous days fighting. |
Conclusion |
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The Soviets drove right through the “Germany” Regiment’s 3rd Battalion and overwhelmed the 1st Battalion. They then pushed aside 1st Battalion of Der Führer Regiment and reached Iasnaia Poliana itself. Much cursing in II SS Panzer Corps HQ did little to help the situation, but the reinforcements sent by SS Reich Division did. They reported driving the enemy from the field despite heavy losses. Unknown to the Germans, heavy rain and events farther south had forced the Soviets to pull 26th Guards Tank Brigade out of the fight and send it south immediately. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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5 Errata Items | |
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Timid Armor; Reckless Infantry | ||||||||||||||
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I really screwed this one up as the Soviets. I figured I would use all my RKKA infantry as a screen for the Guards as I advanced to engage the Germans, but my opponent didn't cooperate with that. He'd let the 4-2 get close without being fired at, and unleash hell on the 5-2 and 6-1 following behind. Another big miscalculation on my part was how many tanks I would need to assault the hills. I basically left that whole group that was supposed to exit when the rain started sitting doing nothing for 5 turns. I finally called them up to the front and just when I was ready to blast the Germans off the hill, I had to remove all those pieces from play. I tried to keep the infantry and armor working together, but the Germans kept picking off the tanks. It was a very frustrating scenario. |
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0 Comments |
Once again another easy victory for the Germans at Kursk | ||||||||||||
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This scenario has a Russian force with both Guards units and normal units attacking dug in German forces over a 4 map battlefield. There are some major issues for the Russian commander to deal with in this is scenario he has no OBDa support, if the German player opts not to defend the town on board 37 the Soviet's need to cross a whole board length-ways before getting to any VP hexes, a Thunderstorm can begin from GT 9 onward, this reduces the visibility but also forces the Soviet commander to move a substantial force to the south and off the board. It also reduce the mobility of vehicle units. In my game the Russian advanced on the board the German artillery spotter brought down accurate OBDA on the 120 MTR's which represent the most potent bombardment force the Russians have, having eliminated that threat the Germans sat tight and waited for the Soviet horde to attack. Although the T34's destroyed the STUGS and MARDER units waiting for them they too had losses, the Soviet foot units were suffering lots of disruptions which made it hard to launch a well coordinated assault. The German reinforcements arrived promptly as did the forecast thunderstorms. Also FOW played a part as the first 6 GTs were relatively short. By mid-game the German commander was confident to start launching limited counter attacks. These were fairly successful and pushed the Soviet forces back to the safety of nearby woods and fields. With the rain still hammering down and no prospect of any further gain the Soviet commander called of the attack. I am almost sure their is a good scenario here somewhere but I cant see it, which is a shame. Possibly the Soviets need to wait for the thunderstorm to arrive before before moving across the eastern boards, should the German forces opt to defend the Eastern town then that may assist the Allied cause. As I see it a Soviet player would need a substantial slice of luck to beat a well though out German defense. |
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0 Comments |