Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
Errors? Omissions? Report them!
The Diehards
South Flank #12
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 1st SS "Leibstandarte Adolf Hitler" Division
Soviet Union 14th Antitank Brigade
Soviet Union 1st Guards Tank Brigade
Soviet Union 31st "Vislenskaya" Tank Division
Soviet Union 51st Guards Rifle Division
Soviet Union 64th Guards Tank Brigade
Display
Balance:



Overall balance chart for KurS012
Total
Side 1 2
Draw 0
Side 2 3
Overall Rating, 6 votes
5
4
3
2
1
4
Scenario Rank: 103 of 940
Parent Game South Flank
Historicity Historical
Date 1943-07-07
Start Time 05:45
Turn Count 20
Visibility Day
Counters 177
Net Morale 1
Net Initiative 2
Maps 3: 37, 38, 39
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 174
AAR Bounty 159
Total Plays 5
Total AARs 3
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Entrenchments
Minefields
Off-board Artillery
Randomly-drawn Aircraft
Reinforcements
Scenario Requirements & Playability
South Flank Base Game
Introduction

Second SS Panzer Corps’ progress over the last two days had been stunning. They had penetrated 15 miles through two heavily fortified defensive belts, but some problems still persisted. Chief among them were the Soviet diehards holding out in Bol’shoe Maiachki and Pokrovka. Even the open German flank took a back seat to them, as they were hampering communications and supplies to the fighting men on the front line. Second SS Panzergrenadier Regiment was sent to eradicate that problem first thing in the morning, at all costs

Conclusion

By 0900 hours, Pokrovka was under the German boot but Bol’shoe Maiachki still held out. In an effort to restore the situation, Lieutenant Colonel A.F. Burda flung his 49th Tank Brigade at Pokrovka directly from the march. In short order Pokrovka was back in Soviet hands, but the Germans refused to leave so the battle continued. It was not until the light was fading from the western sky that the Germans prevailed in the savage fighting. At Bol’shoe Maiachki, the best the Germans could do was to pocket the Soviets in the northwest side of town. There they continued causing untold grief for Mother Russia’s violators.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Schutzstaffel
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Towed
Guards
  • Mechanized
  • Towed

Display Errata (5)

5 Errata Items
Scen 12

The OOB calls for a PzIIIF, use a PzIIIG instead.

(davidthedad on 2013 Nov 19)
Scen 12

In the SS Order of Battle, PzIIIf should be PzIIIg.

(rerathbun on 2014 Feb 07)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (3)

Two towns seperated by 5 km of hills and fields
Author davidthedad (Germany)
Method Dual Table Setup + Voice Chat
Victor Soviet Union
Participants gulatum (AAR)
Play Date 2013-12-24
Language English
Scenario KurS012

The Major attack force was sent against the larger town. The attack went well at first controlling the section between the towns and inching closer to the outer edges of the first objective. The other town was attacked simply to keep the enemy in place. The force was too small to take the town and it was divided on both sides of the town so that a cross fire could easily be achieved after the major town fell. However the pace of the attack was slow on the major and addition troops holing the section between the towns were needed to quicken the pace of the destruction of the enemy. This allowed the enemy re-enforcements to capture the hills between the towns thus delaying the victorious pivoting troops from reaching the southern town in sufficient time.

Also the management of the attack on the southern town was poorly executed. The Soviets took advantage of every misstep made by their incompetent leader wasting so many lives for a few yards of prairie.

0 Comments
You must be a registered member and logged-in to post a comment.
Second time is a charm
Author campsawyer
Method Solo
Victor Germany
Play Date 2012-07-07
Language English
Scenario KurS012

Continuing with the Lifeguards large scenarios, The Diehards seemed interesting. Another set of multiple conditions that the Germans need to meet to win, this time they were able to achieve them. But to start this has a large SS force needing to force Soviet Guards out of two towns as well as keep the casualties low and Soviets high. The Germans have a infantry heavy force with some armor support, no Tigers this time, PzIII, PzIVs, Stugs and the Grille. There is also a good bit of artillery to pound the Soviet towns. The Soviets have two towns to defend that are separated by 4km. Both defending groups are Guards with some RKKA reinforcements. Minefield and entrenchments are thickly spread in front of the towns and on the road.

The German advance starts onto board 39. Units move quickly to secure the roads and the western most towns. Meanwhile the Soviets opt to contest board 39 by moving the RKKA reinforcements on the eastern board edge. A few exchanges of OBA yields no results and the initiative for turn two will be critical for positioning. The Germans with the initiative and quickly move 88's into the western town. German tanks cut the north-south road and take some long range AT fire from guns in entrenchments on board 37, but no hits are taken. The Soviets position to drop off the tank riding SMG's (Note only SMG's can ride tanks in Kursk) in the western town on board 39, while others postion for the hill. OBA come in on the Soviet tanks with SMG's onboard and score the games first kill. German infantry advance toward the western town. Long range HMG fire start to disrupt the SMG's in the town and the infantry is able to close. A quick assault and the Soviets take a step loss to the combine SCH/ENG attack. Not willing to fight it out the Soviet defender flee taking more casualties. The supporting T-34s spring into action disrupting some of the Germans, the the 88's in the town strike home on the T-34's with a kill.

At this point the other T-34's on the hill try to move down toward the 88's and try to bring some Stugs and PGIII's to the south into range of the southern AT's. Closing on the town the Stugs fire but miss and the PGIII's move to flank the T-34's. German SCH also advance in to the town to defend the 88s. Soviet OBA lands on the western most town with accurate fire disrupting the 88's and demoralizing the defenders. Things look tough for the Germans, but long range AT fire by the Marders hit the T-34's for a step loss. More German SCH advance to defend the 88's while German OBA strike the supporting Soviet SMG's.

German will is still high and the next turn has the Germans looking to hit the T-34's before they get into town. This time the Stugs have the range and hit the other T-34. But Soviet AT fire from board 37 hits a Stug. German infantry looks to advance on the burning T-34's to finish them off. The Soviets call in their OBA, but in the confusion hit the burning T-34s. The Soviets look to pull the remnants of the attack back to the with the remaining SMG's and T-70's to defend the hill. (At this point the Germans are half way with the Soviet loss condition)

Turning to the north a large contingent of SCH/ENG/HMG as well as PZIII and PzIV's look to clear the northern towns. Several key leaders advance with to help with the impending assaults. German OBA start on the entrenchments while ENG's look to clear the roads of mines. Soviet OP fire is weak as well as the OBA. Soon the first entrenchment is engaged and a heavy counter assault by the Soviet repulses the attack. More SCH and PzIV's are moved up but a heavy AT presence makes it tough. OBA is called in again and the AT's are disrupted. A second assault proves better than the first and the Germans have the entrenchment leading to the main town on board 38. Casualties are still low and the Soviets are rising.

At this point the Soviets have a decision about their last reinforcements, help the north, help the center or position for the south. They opt for the attack in the north, moving units on in the east. The Germans press the main town on board 38. Several assaults start with the Germans getting the better of the attacks. Slowly grinding the Soviets down, the Germans press but with reinforcements on the way it will be tough.

Opening up a second attack on the remnants of the Soviet force on board 39, they look to eliminate it to gain the casualties. SCH's leading the way they dash forward for the hill. The T-70's are soon spotted and taken out by the Marders on the western hill. Assaults popup and the Soviet SMG's and INF are reduced and they retreat. (At this point the Germans have the Soviet casualties they need, now just a need for a town.)

The German now look north and move most of the force forward to attack. The Soviets, still holding some of the main town look to consolidate there defenses. But now the full force of Stugs and PzIVs are placed on the towns. More assaults popup, but the German combination of SCH/ENG/HMG proves effective while the tanks hold off the T-34's. Eventually the Soviets commit some to counter attack, but the Stugs and PzIV's prove better and hold them off with step losses. But the Germans still need to capture two heavily fortified town to the north east. SCH/ENG/HMG teams move forward with OBA pounding the "triple-deckers" Soviet morale holds but the Germans get a step loss in one attack. Stugs and PzIVs keep the remaining T-34s at bay while the assaults begin. They turn into wild melees with the Soviets pouring troops in and hitting the town assaults with OBA and the Germans pouring in more SCH to counter it. Eventually the Soviets lose out and the towns fall to the Germans achieving a victory.

As side notes the Soviet units on board 37 did try to advance and kill German units defending board 39, including the 88's but were repulsed by the 88's and SCH dug in in front of them. The aircraft proved ineffective again with the Germans getting the most sorties but rolling a lot of 1's and 2's for target rolls. The Soviets had a couple but no marked results.

0 Comments
You must be a registered member and logged-in to post a comment.
Initial Dispositions Matter!
Author gulatum (Soviet Union)
Method Dual Table Setup + Voice Chat
Victor Soviet Union
Participants davidthedad (AAR)
Play Date 2013-12-24
Language English
Scenario KurS012

This scenario seemed like it would be a roll-over for the Germans. As the Soviet, I set up as best I could. It seemed that what I needed on one side of the board was what I had on the other, and vice versa!

The German attack was heavy on the side with the large town; a rather minor force was sent to harass my Soviets in the smaller town. It seems the German plan was to sweep through the large town and then cross the center board to take the smaller town. Everything went wrong for the Soviets in the large town, but they suffered only minor losses around the smaller town. Furthermore, Soviet reinforcements were able to drive the Germans from the large hill that commanded the approach to the smaller town.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 0.466 seconds.