Kursk: South Flank
AP Series | Panzer Grenadier |
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Designers | Bennighof, Perryman |
Game Type | Standalone |
Format | Boxed |
Release Date | 2012-05 |
Availability | In Print |
Scenarios | 40 |
Counters | 660 |
Counter Type | Laser-cut |
Maps | 4 |
- davidthedad on 2017-05-28
- gulatum on 2017-05-28
Overall Rating, 329 votes |
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3.71
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Standalone Rank: 10 of 39 |
Popularity: Ownership & Activity | ||||
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Status | Owned by 24% | Played by 15% | AAR'd by 15% | Medaled by 1% |
Rank | 20th of 168 | 14th of 156 | 9th of 153 | 30th of 94 |
Total | |
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Side 1 | 132 |
Draw | 30 |
Side 2 | 102 |
In July 1943, history's greatest tank battle erupted when the German Army hurled 50 divisions at the Red Army around the city of Kursk, including 17 panzer and panzer grenadier divisions with over 3000 tanks. Long aware of German plans, the Soviets were ready and waiting, with heavily fortified lines backed by 3600 tanks of their own. On the battle's south flank, Soviet Guards met the Waffen SS panzers. |
AFV Rules Pertaining to this Game's Order of Battle |
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21 Errata Items | |
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Unless stated in individual SSR's as "treat as Light Woods", all woods in Kursk South Flank's boards and scenarios should be treated as Normal Woods. Corroborated by Mike Perryman on 24/11/2013 (vince hughes
on 2013 Nov 28)
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On page 3 of the scenario book shows a diagram with target hex and 6 adjacent hexes under paragraph 13, Flamethrowers. This diagram is part of Paragraph 12, Rocket Artillery. (thomaso827
on 2016 Feb 12)
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Scen 7 |
In the SS Order of Battle, PzIIIf should be PzIIIg. (rerathbun
on 2014 Feb 07)
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Scen 10 |
The scenario calls for a PzIIIF for the Germans. There's no PzIIIF in the counter mix. There is one PzIIIG. I used that instead. (J6A
on 2012 Aug 26)
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Scen 10 |
In the SS Order of Battle, PzIIIf should be PzIIIg. (rerathbun
on 2014 Feb 07)
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Scen 12 |
The OOB calls for a PzIIIF, use a PzIIIG instead. (davidthedad
on 2013 Nov 19)
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Scen 12 |
In the SS Order of Battle, PzIIIf should be PzIIIg. (rerathbun
on 2014 Feb 07)
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Scen 17 |
In the SS Order of Battle, PzIIIf should be PzIIIg. (rerathbun
on 2014 Feb 07)
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Scen 19 |
RKKA leaders may active the Guards BM-13's and 76.2mm (campsawyer
on 2012 Jul 13)
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Scen 19 |
There is too many SS trucks in the scenario. Remove the one that is specified in the initial SS force and add it to the reinforcements. (campsawyer
on 2012 Jul 14)
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Scen 19 |
There is too many SS 50mm AT guns for the counter mix. Remove one from the initial SS force. (campsawyer
on 2012 Jul 14)
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All SS 105mm guns should have white, indirect fire values. (Shad
on 2010 Dec 15)
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All SS 75mm IG guns are direct fire weapons (black), not indirect (white). (Shad
on 2010 Dec 15)
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin. (plloyd1010
on 2015 Jul 31)
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The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8. (rerathbun
on 2012 Mar 21)
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Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8). (rerathbun
on 2014 Feb 14)
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The movement shown on the counter is zero (0) but is listed as 8 just like the regular SdKfz 250 APCs. (thomaso827
on 2016 Jul 11)
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Should have direct fire value of 10-5 and an anti-tank value of 4-4. Values on the Kursk South Flank counter are for SPW-251/22. (plloyd1010
on 2015 Feb 17)
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The reduced direct fire value in Kursk: Burning Tigers is 4-4. (plloyd1010
on 2015 Jul 31)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Kommissars never get morale or combat modifiers. Ignore misprints. (Shad
on 2010 Dec 15)
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Nations at War - Scenario Appearance Percentages | ||
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Germany |
100%
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Germany |
Soviet Union |
100%
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Soviet Union |
Battle Types - Scenario Appearance Percentages | ||
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Inflict Enemy Casualties |
95%
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Inflict Enemy Casualties |
Urban Assault |
93%
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Urban Assault |
Hill Control |
40%
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Hill Control |
Exit the Battle Area |
33%
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Exit the Battle Area |
Delaying Action |
30%
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Delaying Action |
Road Control |
18%
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Road Control |
Meeting Engagement |
3%
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Meeting Engagement |
Ambush |
3%
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Ambush |
Conditions - Scenario Appearance Percentages | ||
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Off-board Artillery |
95%
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Off-board Artillery |
Randomly-drawn Aircraft |
60%
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Randomly-drawn Aircraft |
Minefields |
58%
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Minefields |
Terrain Mods |
58%
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Terrain Mods |
Reinforcements |
50%
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Reinforcements |
Entrenchments |
45%
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Entrenchments |
Severe Weather |
15%
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Severe Weather |