The Return Trip Pusan Perimeter #46 |
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(Defender) North Korea | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Pusan Perimeter |
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Historicity | Historical |
Date | 1950-08-02 |
Start Time | 16:00 |
Turn Count | 16 |
Visibility | Day |
Counters | 42 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 92, 94 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 153 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Breakout |
Delaying Action |
Inflict Enemy Casualties |
Conditions |
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Smoke |
Scenario Requirements & Playability | |
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Pusan Perimeter | Base Game |
Introduction |
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Keeping all his men and vehicles together, Check directed them to keep within supporting distance of one another. The North Koreans had set up a string of roadblocks, and over the previous month American units had disintegrated when faced with such pressure. But those battalions did not have Gilbert Check. |
Conclusion |
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Check's inspired leadership resulted in a Distinguished Service Cross to go with the Silver Star he'd been awarded a week earlier. His troops returned to American lines exhausted, but with relatively few losses. Heroism ran in the family; Check's older brother Leonard, an ace fighter pilot with 12 victories, had been awarded the Navy Cross, Silver Star and Distinguished Flying Cross within a week in October 1944. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Pusan Perimeter, scenario #46: The Return Trip | ||||||||||||
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Pusan Perimeter, scenario #46: The Return Trip The return trip was a lot rougher when I thought it was going to be, no cakewalk or picnic trying to return home for sure. I saw the North Korean forces and thought the Americans could easily achieve their victory but I did not think over the terrain they had in their favor to well. The NPKA again set up in depth with two major lines of defense and one smaller one or a third one. The American only get points for exiting units off the east edge of the map, so must keep that in mind and not get tangled up into any long term combat or assaults but sometime you just have to open a hole through the NKPA lines. I managed to squeeze out 16 steps just barely on the last turn but had lost 6 steps in the process giving both sides a bloody Draw! With only 16 turns, the Americans didn’t have very much time to play around before their fate would be sealed the given that many chances, the NKPA were bound to hit a few nice dice rolls and get some assaults with results, as they only get victory points for eliminated American steps, so they have nothing to lose but their lives and with the KOM right behind them, they had little choses. |
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