Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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The Return Trip
Pusan Perimeter #46
(Defender) North Korea vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWPP046
Total
Side 1 1
Draw 1
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Pusan Perimeter
Historicity Historical
Date 1950-08-02
Start Time 16:00
Turn Count 16
Visibility Day
Counters 42
Net Morale 1
Net Initiative 1
Maps 2: 92, 94
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 153
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Breakout
Delaying Action
Inflict Enemy Casualties
Conditions
Smoke
Scenario Requirements & Playability
Pusan Perimeter Base Game
Introduction

Keeping all his men and vehicles together, Check directed them to keep within supporting distance of one another. The North Koreans had set up a string of roadblocks, and over the previous month American units had disintegrated when faced with such pressure. But those battalions did not have Gilbert Check.

Conclusion

Check's inspired leadership resulted in a Distinguished Service Cross to go with the Silver Star he'd been awarded a week earlier. His troops returned to American lines exhausted, but with relatively few losses. Heroism ran in the family; Check's older brother Leonard, an ace fighter pilot with 12 victories, had been awarded the Navy Cross, Silver Star and Distinguished Flying Cross within a week in October 1944.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
  • Motorized
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed

Display AARs (1)

Pusan Perimeter, scenario #46: The Return Trip
Author JayTownsend
Method Solo
Victor Draw
Play Date 2015-12-26
Language English
Scenario KWPP046

Pusan Perimeter, scenario #46: The Return Trip

The return trip was a lot rougher when I thought it was going to be, no cakewalk or picnic trying to return home for sure. I saw the North Korean forces and thought the Americans could easily achieve their victory but I did not think over the terrain they had in their favor to well. The NPKA again set up in depth with two major lines of defense and one smaller one or a third one. The American only get points for exiting units off the east edge of the map, so must keep that in mind and not get tangled up into any long term combat or assaults but sometime you just have to open a hole through the NKPA lines.

I managed to squeeze out 16 steps just barely on the last turn but had lost 6 steps in the process giving both sides a bloody Draw! With only 16 turns, the Americans didn’t have very much time to play around before their fate would be sealed the given that many chances, the NKPA were bound to hit a few nice dice rolls and get some assaults with results, as they only get victory points for eliminated American steps, so they have nothing to lose but their lives and with the KOM right behind them, they had little choses.

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