Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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South Flank
Pusan Perimeter #45
(Defender) North Korea vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWPP045
Total
Side 1 0
Draw 0
Side 2 2
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Pusan Perimeter
Historicity Historical
Date 1950-08-02
Start Time 06:00
Turn Count 24
Visibility Day
Counters 55
Net Morale 1
Net Initiative 1
Maps 2: 92, 94
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 159
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Conditions
Smoke
Scenario Requirements & Playability
Pusan Perimeter Base Game
Introduction

While the 19th Infantry set out, to the south of their position the 27th Infantry Regiment sent out its own probe, a truck-borne battalion spearheaded by the other five Sherman tanks. Church, a former staffer to Douglas MacArthur, was taking a risk by splitting his tiny tank force in half, but in so doing gave some of his shaky infantry to opportunity to fight with tanks for once instead of against them, and to score a badly-needed success against the North Koreans.

Conclusion

The Americans caught the North Koreans by surprise twice, the second time overrunning a supply convoy. A firefight ensued, with the North Koreans eventually surrounding the Americans and forcing a fighting retreat. The American commander, Lt. Col. Gilbert J. Check, kept his battalion in good order and prepared to fight his way back to his own lines.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Towed

Display AARs (1)

Pusan Perimeter, scenario #45: South Flank
Author JayTownsend
Method Solo
Victor United States
Play Date 2015-12-26
Language English
Scenario KWPP045

Pusan Perimeter, scenario #45: South Flank

Another fast playing scenario, this one should have been called by the skin of my teeth or those damned 76.2mm guns, the way I played it anyway. Again the North Koreans setup in two layers of defense as it worked in the last scenario: Battle of the Notch. The Americans have mixed mobile force of mostly trucks, jeeps, 50-Cal jeeps, trucks and M5HST prime movers loaded with Infantry and heavy weapons including battery of 155mm guns but also a platoon of Sherman tanks. The NKPA have a mixed force of Infantry and heavy weapons including those pain in the butt 76.2mm guns!

It late, so I’ll make this brief the Americans finally fought their way through the NKPA first line of defense losing of all things their 155mm guns, as the demoralized crew abandon their guns. Hitting their next line of defense the Americans lost both steps of Sherman tanks to that North Korean 76.2mm gun battery that just had to roll a 12 on the dice after my infantry failed to suppress it. At this point I almost conceded a draw as the points from the victory condition looked to be stuck there but I managed to squeeze out one more American Infantry step off the west edge of the map at the very end to a achieve a minor American victory by one point.

Another very close engagement, and that NKPA 76.2mm gun really caused me loads of problems, with both bombardment and AT dice rolls but not enough to make me give up. Now, on the Return trip scenario!

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