Escape to Yongdong Pusan Perimeter #37 |
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(Defender) North Korea | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Pusan Perimeter |
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Historicity | Historical |
Date | 1950-07-25 |
Start Time | 09:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 51 |
Net Morale | 1 |
Net Initiative | 0 |
Maps | 2: 92, 95 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 158 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Exit the Battle Area |
Conditions |
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Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Pusan Perimeter | Base Game |
Introduction |
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With their front lines thoroughly comprised, the 1st Cavalry Division attempted to withdraw but its forward battalions had to overcome the stout North Korean roadblocks in their rear areas. The Americans finally broke through and slipped most of the 8th Cavalry’s 1st Battalion back down the road to Yongdong, but the North Koreans re-took the position and cut off a mixed force of American units that now had to re-open the path to safety. |
Conclusion |
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This time the Americans could not break through the North Korean roadblock, and they abandoned their heavy weapons (including seven tanks) and set out across the hills on foot. Most of the cavalrymen made it back to their lines unscathed but, aside from their personal weapons, unarmed. The North Koreans took Yongdong, but at the cost of heavy casualties, most of them inflicted by artillery. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Korean War: Pusan Perimeter, scenario #37: Escape to Yongdong | ||||||||||||
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Korean War: Pusan Perimeter, scenario #37: Escape to Yongdong I noticed this was the last un-played scenario in the PG-HQ for Pusan and feeling in the mood for PG Korean War and not wanting to leave this scenario un-played, I played it. Funny thing is, it is a very medium to small size scenario and played out very fast for 24 turns. The whole objective is for the American player to exit 10 or more steps off the south edge of the map, and like in really life, the North Koreans are blocking this movement. For a smaller scenario there are a lot of options to think out, where to setup for both sides, what route through the terrain to use, what units to push into battle first and how best to use my off-board artillery. This turned out to be a very bloody scenario for its size and both sides paid the price. The American M24s are no match for the NKPA T34/85s, and now a long for the days when the American will finally have M26 and M46 Patton tanks, even a Sherman tank would have helped. Now I know why the Americans abandoned seven of their tanks. This scenario really started to spread-out with each unit battling for their lives towards the end and only 8 American steps escaped Yongdong for a NKPA victory. I think I may have panicked a bit soon as the turns were running out and I should have used my American 3 x 18 off board artillery better and maybe I could have gotten off two more steps. This scenario surprised me, very close, very bloody and very fun to play. |
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