Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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The Fall of Taejon
Pusan Perimeter #30
(Attacker) North Korea vs United States (Defender)
Formations Involved
Display
Balance:



Overall balance chart for KWPP030
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Pusan Perimeter
Historicity Historical
Date 1950-07-20
Start Time 14:00
Turn Count 26
Visibility Day
Counters 60
Net Morale 1
Net Initiative 1
Maps 2: 92, 93
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 161
AAR Bounty 227
Total Plays 2
Total AARs 0
Battle Types
Breakout
Exit the Battle Area
Urban Assault
Conditions
Off-board Artillery
Smoke
Scenario Requirements & Playability
Pusan Perimeter Base Game
Introduction

Following his successful morning hunt – “I got me a tank,” Dean told his staff – the division commander planned an orderly withdrawal of his troops south from Taejon, unaware that while he was stalking big game most of his division had ceased to exist as a coherent force. When artillery spotters reported a large column of troops heading for the city, the division staff dismissed the sighting. Obviously, this was the 34th Infantry Regiment pulling back as ordered.

Conclusion

The American withdrawal from Taejon took place with the same panic and disorganization that had marked the U.S. Army’s efforts in Korea to date, mixed with selfless acts of individual heroism. When a battery of 155mm howitzers stood in danger of capture, Dean rallied his divisional headquarters staff to save them – but the drivers for the M5 high speed tractors (the only vehicles that could pull the huge guns) ran away, and none of the officers knew how to drive them. Dean’s continued efforts to lead from the front – risky, but probably necessary – this time led to his capture. When the 1st Cavalry Division replaced the 24th Infantry Division two days later, less than 3,000 troops remained even after stragglers had been gathered and returned to their units.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
  • Mechanized
  • Motorized
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed
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