Taejon Street Battle Pusan Perimeter #29 |
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(Defender) North Korea | vs | United States (Attacker) |
Formations Involved |
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Overall Rating, 3 votes |
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3.67
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Scenario Rank: --- of 940 |
Parent Game | Pusan Perimeter |
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Historicity | Historical |
Date | 1950-07-20 |
Start Time | 05:30 |
Turn Count | 12 |
Visibility | Day |
Counters | 20 |
Net Morale | 0 |
Net Initiative | 1 |
Maps | 1: 93 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 140 |
AAR Bounty | 165 |
Total Plays | 3 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Scenario Requirements & Playability | |
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Pusan Perimeter | Base Game |
Introduction |
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As dawn broke, a handful of North Korean T34’s clanked into Taejon. Unopposed, they rumbled along city streets shooting up American field kitchens and headquarters and smashing flat a pair of crowded, fleeing jeeps. When an American bazooka team finally fired a 3.5-inch rocket at one tank, they instead loaded a white phosphorous rocket that hit a wooden building and started a massive fire that soon involved much of the city. Frustrated, Dean snagged another team with a 3.5-inch launcher and headed out to take care of business himself. |
Conclusion |
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With Dean leading the way, the bazooka teams managed to knock out at least five of the six tanks spotted inside Taejon (possibly all five of them – one tank may have left the city and entered it again later). While not a recommended action for a major general, Dean’s participation helped bolster his troops’ shaky morale and prove that the new weapons could indeed destroy a T34. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Not a Good Day to be a Bazooka Team | ||||||||||||
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This 12 turn scenario pits the US Major General, his CPT aid and a company of mixed infantry and engineers holding a large town against a force of 2 T-34s, 2 Infantry and 2 engineers, who already hold the northern third of the town. There is no time for fancy maneuver, they enter assault almost immediately. Turn 1 sees a T-34 step taken out, which turned out to be the only NKPA loss, while MG Dean succeeds in returning troops to good order turn after turn, at least for the survivors, as NKPA reduces the small force by 1 or 2 steps each turn. Finally, as the US forces are reduced to a single step of enineers (randomly rolling each turn, bazooka teams died first), the enginneers and on Lt died, and the last die rolls to determine what leaders were killed or captured and which evaded lead to the loss of both MG Dean and his Aid, the Captain. Only one LT and the SGT evaded and escaped to tell the tale. 14 points for the NKPA to 2 for the US. Anything might have changed turn after turn with better dice results, so lots of replay value to this short fight. |
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0 Comments |
Pusan Perimeter, scenario #29: Taejon Street Battle | ||||||||||||
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Pusan Perimeter, scenario #29: Taejon Street Battle Tank hunting in the streets of Taejon is no easy job, especially when they have Infantry and sniper protection. In this scenarios the Americans must come to the North Koreans and be on the offensive. I screened the NKPA T34/85’s with the SMGs and INF on the town on the north side of the river, forcing the American Infantry and Bazooka Teams to assault these forces in urban combat which prove painful and time consuming and once toward the end of the scenario a small group of INF/BOZ units finally broke through but the T34/85’s pulled out and kept adjacent to the town hexes, to keep those victory points and protect their armor for a major victory. The only thing this brief combat produced was some disrupted and demoralized units on both sides and one step loss of NKPA INF and one Step loss of an American Bazooka Team and the T34/85’s managed to avoid combat. Again some strange dice rolls in the urban combat prevented the Americans from getting at those armored beasts. The first 7 turns were pretty stagnate preventing any real good action from happening. I’ll have to try this scenario out a few more times as it has some potential if I use a different strategy and avoid those NPKA infantry units, and go right around them, for some tank shots. With so few units, I think I was too cautious! |
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0 Comments |