Counter Attack at Chonui Pusan Perimeter #21 |
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(Defender) North Korea | vs | United States (Defender) |
Formations Involved |
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Overall Rating, 2 votes |
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4
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Scenario Rank: --- of 940 |
Parent Game | Pusan Perimeter |
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Historicity | Historical |
Date | 1950-07-10 |
Start Time | 13:00 |
Turn Count | 24 |
Visibility | Day |
Counters | 49 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 92, 95 |
Layout Dimensions | 56 x 43 cm 22 x 17 in |
Play Bounty | 157 |
AAR Bounty | 171 |
Total Plays | 2 |
Total AARs | 1 |
Battle Types |
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Hill Control |
Conditions |
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Off-board Artillery |
Smoke |
Scenario Requirements & Playability | |
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Pusan Perimeter | Base Game |
Introduction |
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The 21st’s newly-appointed commander, Col. Richard Stephens, had endured the morning attack in the front lines with his men, and tried to oversee an orderly withdrawal. As soon as he reached Lt. Col. Cliff Jensen of the regiment’s 3rd Battalion, he ordered Jensen to take his battalion and whatever other troops he could rally and re-take the ridge line just lost to the North Koreans. |
Conclusion |
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Jensen’s attack re-took the ridgeline, but failed to capture the rise known as Bixler’s Hill. Many abandoned weapons were recovered, some troops overrun by the North Korean attack were rescued, and some of those who’d surrendered were found murdered execution-style, with their hands bound behind them. That night Stephens ordered Jensen to pull back from the ridge to his former position, which the Americans found had been occupied by infiltrating North Koreans who put up a sharp fight before slipping away. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Korean War: Pusan Perimeter, scenario #21: Counter Attack at Chonui | ||||||||||||
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Korean War: Pusan Perimeter, scenario #21: Counter Attack at Chonui When I first created this scenario I wasn’t sure how the final maps would come out as far as all the hill positions and I thought it might be too big for this scenario as it stretches both sides pretty far but after playing it, it shows you the kind of situations the Armies faced in Korea, as lines were really thin in some of the early battles. With that said this was an interesting scenario to play as both sides need to cover a lot of area in 24 turns, with the setup both sides were stretched out. The American M24 came on the opposite maps as the T34/85s were setup on, to void the long reach of the deadly 85mm guns, hoping the Infantry & Bazooka Teams could take care of them in assaults. The problem for both sides is there is 5 hills to defend or conquer, so how to divide your forces or not is very important and a difficult task for both sides to try and solve. I won’t go into great detail but at the end of my game the Americans controlled two hills with help of off-board artillery and the NKPA controlled two hills and the fifth hill was in dispute for a Draw! There are many things I could try different in this one, so many attack approaches, setup & defense options and once the battles is in progress both sides sifted forces around but overall I think this scenario will be a draw about 50% of the times, until I can master this scenario better for either side. But a fun fluid scenario to play! |
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