Delaying Action Pusan Perimeter #17 |
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(Attacker) North Korea | vs | United States (Defender) |
Formations Involved |
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Overall Rating, 5 votes |
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4.2
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Scenario Rank: 45 of 940 |
Parent Game | Pusan Perimeter |
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Historicity | Historical |
Date | 1950-07-06 |
Start Time | 07:30 |
Turn Count | 12 |
Visibility | Day |
Counters | 61 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 1: 95 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 150 |
AAR Bounty | 159 |
Total Plays | 5 |
Total AARs | 3 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Off-board Artillery |
Severe Weather |
Smoke |
Scenario Requirements & Playability | |
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Pusan Perimeter | Base Game |
Introduction |
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With little idea what had befallen Task Force Smith, only that the news probably wasn’t good, the newly-activated 8th Army ordered the 24th Infantry Division to send its 34th Infantry Regiment to set up a new blocking position north of P’yongt’aek and Ansong. The 34th was no better-prepared for war than the 21st had been, with minimal training, weak leadership and very little anti-tank capability. When troops of the crack North Korean 4th Division arrived at their position, the NKPA infantry promptly fanned out to attack. |
Conclusion |
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Backed by the fire of their tanks, the North Korean infantry waded the stream and proceeded to turn both American flanks. Ordered to withdraw, the Americans broke and ran instead, once again littering the battlefield with weapons and equipment and even parts of uniforms. Overcast skies prevented air support from intervening, but given the performance of American and Allied pilots to date that may have been a blessing. The North Koreans repaired the blown bridge, and resumed their advance. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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Big Bug Out | ||||||||||||
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Another 12 turn game, this time the US Army trying to hold the line with elements of the 34th infantry regiment against more than twice their numbers, the North Koreans supports by tanks and off board artillery. The North Koreans have to enter the board all at the same point so it takes 3 or 4 turns to get them all on the board. I set up the US in a rough line of outposts in the hills south of the river, all but two in woods with another in the village and the last dug in at 0408. As the US commander, I planned a flexible defense to a?low outposts to fall back initially instead of taking fire from the tanks or being targets for OBA, the shoot from 2 hex range as much as possible. The NKPA commander planned to send the SMG force to the open US right flank, fire at targets of opportunity with tanks moved forward to 0706 (vehicles cannot cross the minor river and the bridge is down) and the rest of the force to close with, engage and break through the defensive line. The US plan worked well for the first 3 turns before the US left became heavily engaged. Demoralized US troops started fa!long back from successful NK attacks while a major assault destroyed a force lead by the US major. The SMG troops succeeded in getting around the right flank and headed for the board edge on turn 6. North Korean tank and artillery fire had little effect cue to the flexible defense, but US casualties started to mount and the commander decided on turn 10 to order units capable to fall back and avoid being cut off, which opened up the whole front to the NKPA advance. End results, the north exited 30 steps and caused 6 steps of US casualties, losing only 6 steps in turn. An overwhelming North Korean victory, and probably a pretty historical result. Great game. |
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Korean War: Pusan Perimeter, scenario #17: Delaying Action | ||||||||||||
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Korean War: Pusan Perimeter, scenario #17: Delaying Action The North Koreans are trying to drive through the American lines and exit units off the south edge of the map and eliminate enemy steps as well, while the Americans are all about eliminating NKPA steps and delaying their exit to a certain degree or turn lengths. The North Koreans use their numbers, almost three to one and plow through the American lines, while their armor cannot cross the river at the blown bridge but still fire at enemy units across the river in the small village. The NKPA numbers were telling and they exited 17 units while losing 5 steps to the American loses of 4 steps, giving the NKPA a 16 point major victory and the American completed none of their more advance victory conditions and delayed the North Koreans NOT! |
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0 Comments |
Outnumbered and Desperate | ||||||||||||
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This scenario looked to be tough for the Americans from the outset. However the Americans did hold the North Koreans off for a bit as the North Koreans just could not crack the river defense line at first. But finally just past mid-game the US center collapsed and the North Koreans headed south and by turn 11 got many units off the board. The US did earn 5 VPs for holding off the first NK exit until after turn nine. Although this one is looking to be a one-sided affair, they scenario does depict well the desperate defenses the first arriving US troops had to conduct. It is worth playing for that reason |
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