Retreat to Suwan Pusan Perimeter #15 |
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(Attacker) North Korea | vs | South Korea (Defender) |
Formations Involved |
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Overall Rating, 5 votes |
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3.8
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Scenario Rank: 219 of 940 |
Parent Game | Pusan Perimeter |
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Historicity | Historical |
Date | 1950-07-04 |
Start Time | 08:00 |
Turn Count | 12 |
Visibility | Day |
Counters | 37 |
Net Morale | 1 |
Net Initiative | 1 |
Maps | 2: 92, 94 |
Layout Dimensions | 86 x 28 cm 34 x 11 in |
Play Bounty | 149 |
AAR Bounty | 159 |
Total Plays | 5 |
Total AARs | 3 |
Battle Types |
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Delaying Action |
Exit the Battle Area |
Inflict Enemy Casualties |
Conditions |
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Randomly-drawn Aircraft |
Smoke |
Terrain Mods |
Scenario Requirements & Playability | |
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Pusan Perimeter | Base Game |
Introduction |
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The ROK remnants that had held the Han River line fell back toward Suwon, home of a large airfield where American C54’s were just starting to land fresh supplies of artillery ammunition and other vital items. With their tanks finally over the river, the North Koreans launched a hot pursuit of the fleeing ROK forces. Near Anyang-in a column of T-34’s with infantry riding aboard crashed into a retreating ROK convoy. |
Conclusion |
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The ROK troops formed a defensive perimeter, but could not hold it against the T34’s and suffered heavy casualties. An American recon plane mis-identified a ROK column as the advancing North Koreans, which was then thoroughly strafed by American and Australian planes. Acting on the same report, the American advisory headquarters staff panicked, destroying their radio gear with a thermite grenade and burning down the building in the process, forcing the ROK Army headquarters to evacuate Suwon as well. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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Scen 15 |
The South Korean M20 counter presented in the game, and the special rules associated with it, are erroneous. Click on the unit in the Order of Battle to be taken to unit's page for further explanation and replacement counters. (plloyd1010
on 2023 Feb 01)
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Won by a Hair | ||||||||||||
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This 12 turn scenario has a worn bunch of ROK troops heading south down the highway, slowed to a crawl by refugees cramming the road. The North is attempting to cut off and destroy as many as possible, and their road movement isn't slowed by the civilians. The NKPA have 4 T34s and 4 SMG platoons lead by 2 LTs and a SGT. All ROK infantry and HMG units start reduced, but have an engineer platoon, a 57mm AT gun and a 105mm gun with a truck and half track to tow them. I started out the ROK column on the road as required but centered on the town hexes on board 92. This way, as soon as the North Koreans are sighted, the ROK troops can take advantage of the engineers, guns and town defense while ROK troops south of town have a better chance of exiting. The defense worked well but the reduced road move rate kept any from exiting the board even with faster moves after many units left the road. Air support, if it arrives, has an even chance of attacking friendly forces. In this game, the fist attempt to get support failed but the second killed a step of dismounted SMG tank riders. The ROK SGT lead a delaying force northwest of town which threatened the mounted enemy and forced them to dismount. North Korean tanks bogged down in city right in while their support in infantry failed to get past the ROK SGT and his men. With some really hot dice, the ROKs killed all the NK infantry, and in assault, killed half of the tanks. The remaining tanks tried to chase the retreating ROK column and succeeded in inflicting the only 2 step losses for the game. In the end, no ROK troops made it off, but NK casualties were high enough that it didn't matter. End score 18 to 15, South Korea wins. |
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0 Comments |
Korean War: Pusan Perimeter, scenario #15: Retreat to Suwan | ||||||||||||
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Korean War: Pusan Perimeter, scenario #15: Retreat to Suwan A very fun scenario, with so many different little strategies to attempt. Obviously the South Koreans should try and exit as many units as possible but they are limited by their slow refugee’s road movement rule while the North Koreans are not. I left a ROK blocking force in the town on map 92 and maybe too many units at that, while the rest attempted to exit off of the south edge of map 94. Sure the three truckloads of reduced Infantry and the M20 made it but an American airstrike gone awry took-out a truck load of ROK Infantry including a Major. The next air-strike did take-out a step of NKPA T34/85s worth two points each. Airstrikes in the first weeks of the war are a 50/50 proportion. The ROKs got 4 points for exited steps, and 4 points for eliminated enemy steps, including that T34/85 step, for a total of 8 points. The NKPA got 6 points for ROK steps still on the map including an abandon 57mm AT Gun and some demoralized and disrupted Infantry & Engineer steps. But also they eliminated 5 points of ROK steps, for 11 total points, for a North Korean victory. Looking back on this, I should not have left such a large blocking force so far north, maybe half of what I had, as none of them make it back and if everything went well, the ROKs could have won with the 9-7 strategy. Not using those deadly air-strikes until the end of the game might have helped the ROKs as well. But then again not blocking with a large enough force and the NKPA tanks with mounted SMG INF would just drive around the roadblock and cut off most of the convoy. Sure, the M20 will make it off every time with a 15 MPs but then everything else is up in the air. The Infantry can try and scatter in the hills off the road, which could be another good approach, then the North Korean armor would have to race to the south to setup a blocking position, all in 12 turns. I will have to try this scenario again, it feels so different than most PG scenarios and a nice change of pace as well as fun to play. |
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0 Comments |
Do the math (spoiler alert) | ||||||||||||
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Frankly, this scenario is broken. If you do the math and use 6 steps of infantry plus one step of HMG, the ROKs can block the NK's from using the road by setting up infantry in the Board 92 town and then move one each to the woods/road hexes on Board 94. This works if the ROKs get initiative on turn 1 to disperse into the town. But even if they don't, they can keep infantry on the road behind the convoy to delay the tanks and allow the convoy to move out. even with the refugees hindering the ROK move, they can still get to safety. |
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0 Comments |