Across the Han Pusan Perimeter #14 |
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(Attacker) North Korea | vs | South Korea (Defender) |
Formations Involved |
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Overall Rating, 4 votes |
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3.75
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Scenario Rank: --- of 940 |
Parent Game | Pusan Perimeter |
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Historicity | Historical |
Date | 1950-07-01 |
Start Time | 04:00 |
Turn Count | 22 |
Visibility | Day & Night |
Counters | 74 |
Net Morale | 1 |
Net Initiative | 2 |
Maps | 1: 93 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 157 |
AAR Bounty | 165 |
Total Plays | 4 |
Total AARs | 2 |
Battle Types |
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River Crossing |
Urban Assault |
Conditions |
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Off-board Artillery |
Smoke |
Illumination |
Scenario Requirements & Playability | |
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Pusan Perimeter | Base Game |
Introduction |
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While the South Koreans hoped the blown bridges would delay the NKPA along the Han River line at least a little while, the North Korean command had other ideas. Signs of coming American support made it imperative to continue the offensive southward. On the last day of June, 3rd Division troops crossed the river in large assault boats prepared for that purpose while others waded or even swam across. The main effort began the next day, with the 4th Division – considered the best unit in the NKPA – attacking the south-bank Seoul suburb of Yongdungp’o. |
Conclusion |
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The mixed ROK units held Youngdungp’o, despite their tangled organization. North Korean assaults continued two full days before Youngdungp’o finally fell at the cost of over 2,300 NKPA casualties. The 4th Division had scored great successes in the first days of the war, but always with tank support – and none of the heavy vehicles could be brought across the river to help take Younfdungp’o. Finally on July 3rd NKPA engineers finished replacing the spans of a railroad bridge over the Han River and the T34/85’s could resume their place at the point of the North Korean advance. |
AFV Rules Pertaining to this Scenario's Order of Battle |
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1 Errata Item | |
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Scen 14 |
Scenario #14 Errata: I never noticed this before but all the bridges should be blown up/destroyed for this scenario that is why the North Koreans have 6 boat units and 2 Engineer units. (JayTownsend
on 2018 Aug 29)
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Dead Piled High | ||||||||||||
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The North Koreans have superior manpower and even boats to cross the Han River and take the city, but the effort failed this time. I setup 4 boats to the west of the town and 2 more to the east to envelope the town from both sides. The game starts in pre-twilight visibility of 2 hexes growing g lighter on turn 7 until full daylight on turn 9. Setting up the ROK troops, I wanted to give the 37mm AT guns a chance to shoot at the boats so set them up in the hills West of town, and set up an infantry/hmg outpost in the woods west of that,spreading the line out. On the east flank, another infantry outpost dug in southeast of the last town hex in that direction. The rest were set to hold every town hex south (exclusive) of the river. As the North Koreans crossed the river, they started taking casualties. Both east and west attacks failed to make much headway, even seeing a ROK cavalry charge from the south side of town to cover the withdrawal of survivors from the southeast outpost. To the west, half of the boars were destroyed but everything managed to cross.NK casualties were nearly 50%,including both engineer platoons, by turn 8. The NK troops gambeled and lost on an attempt to take a town hex in the southeast. On turn 12, the back was broken on the attack. Infantry had suffered 60% casualties, SMGs 50 and HMGs 75. Still not having broken through the western hills, the North Korean command sounded the call to call back and regroup. ROK victory. Great game. |
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0 Comments |
Korean War: Pusan Perimeter, scenario #14: Across the Han | ||||||||||||
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Korean War: Pusan Perimeter, scenario #14: Across the Han Errata: I never noticed this before but all the bridges should be blown up/destroyed for this scenario that is why the North Koreans have 6 boat units and 2 Engineer units. An interesting scenario to try and attack for the NKPA and to defend for the ROKs. It all about control of the town hexes on the south side of the river and the scenario starts at night for the first 6 turn, so the North Korean enter the map fast to reach their waiting boat units before they are exposed to daylight. In my South Korean setup, most units setup defending in the town hexes but also some detachments to the east and west to make crossing the Han River as difficult as possible for the North Koreans. The NKPA split up their attack into three areas and three groups, to use the full river as possible crossing routes. The ROKs were so hot on the dice today and their off-board artillery was spot on as well. With a little over 15 turns the North Koreans called it quits, as they had lost 9 steps already and had at least that many in a demoralized or disrupted state and were highly disorganized with the remaining forces, with no way of taking half the town hexes on the south side of the map. The ROKs lost only 3 steps and a few more demoralized step as well but controlled most of the south side of the Han for a ROK victory. |
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