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The Fall of P'yongyang
Counter Attack #63
(Defender) North Korea vs South Korea (Attacker)
United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWCA063
Total
Side 1 0
Draw 1
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 940
Parent Game Counter Attack
Historicity Historical
Date 1950-10-19
Start Time 13:30
Turn Count 18
Visibility Day
Counters 58
Net Morale 1
Net Initiative 3
Maps 1: 111
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 159
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Road Control
Urban Assault
Conditions
Off-board Artillery
Smoke
Terrain Mods
Scenario Requirements & Playability
Counter Attack Base Game
Introduction

Douglas MacArthur planned for American troops to enter P'yongyang first, but Paik Sun-yup had other ideas. While the 1st Cavalry Division struggled up the main highway toward the capital, the ROK division fought its way through rough terrain and cleared numerous minefields to enter the city first. The North Koreans still had a say in whether the city would be captured at all.

Conclusion

While the U.S. Army's Official History is very grudging about acknowledging the ROK capture of P'yongyag - the phrase "almost at the same time" appears more than once - other sources are clear that the Forward Division took the enemy capital. American tank support played a crucial role in getting the ROKs past the final North Korean defenders of the approaches to the city.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
  • Mechanized
  • Motorized
South Korea Order of Battle
Daehanminguk Yukgun
United States Order of Battle
Army
  • Mechanized

Display AARs (1)

Korean War: Counter-Attack, scenario #63: The Fall of P'yongyang
Author JayTownsend
Method Solo
Victor United States, South Korea
Play Date 2017-08-12
Language English
Scenario KWCA063

Korean War: Counter-Attack, scenario #63: The Fall of P’yongyang

After all the rhetoric from North Korean Leader Kim Jong Un, I decided to invade his Grandpa’s (Kim II Sung) P’Yongyang with the tough South Korean 1st Division, led by General Paik Sun Yup and supported by American Patton Tanks.

The ROKs have setup and underwater bridge on the section of the map where most of the units will cross the river but just to be safe, I also attempt to cross with a South Korean engineer unit on the west side of the map, as well as a smaller third group doing and end around on the far western side of the map. The eastern crossing went well, as did the end around but the engineer crossing got hammered and had to abandon the attempt in that area. I realized I could not just rush the Patton tanks adjacent to the P’yongyang city hexes without support, as the NKPA have a healthy dose of Anti-Tank fire, with ATRs, 45mm ATs, 40mm AAs, captured American Bazookas and a couple of Su-76 units.

The overall assault went well and the ROKs slowly contracted the NKPA defenses. Both sides were able to attack with their bazooka units but the ROKs were able to eliminate two steps of Su-76s before death while the NKPA bazooka team die without any results attacking American M46 tanks and ROK Infantry, I guess they didn’t have good of enough training with this type of weapon but both sides lost their bazooka team eventually, proving it to be a dangerous occupation.

The South Koreans were able to achieve all their victory conditions and the lower North Korean 7/5 morale help a lot in assaulting city hexes, as did the powerful tank support. Not that step loses mattered in this scenario but the NKPA lost 17 steps and few leaders and their KOM leader to boot, for a total ROK victory and gratifying at that. The ROKs lost 5 steps. True, this is probably a better solitary scenario but fun to play.

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