Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Race to P'yongyang
Counter Attack #62
(Defender) North Korea vs United States (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for KWCA062
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: of
Parent Game Counter Attack
Historicity Historical
Date 1950-10-18
Start Time 09:00
Turn Count 25
Visibility Day
Counters 74
Net Morale 1
Net Initiative 0
Maps 2: 112, 114
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 171
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Inflict Enemy Casualties
Road Control
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Scenario Requirements & Playability
Counter Attack Base Game
Introduction

During the days of mid-October, American and South Korean generals became obsessed with a "race" to capture the North Korean capital of P'yongyang. While prestige drove most of the competition, many were also aware of the need to wrap up the destruction of the North Korean state before the bitter Korean winter set in. South of Hukkyo-ri, the North Koreans made another determined stand.

Conclusion

The tired cavalrymen advanced against tough resistance; the North Koreans had dug in their tanks and anti-tank guns and held off the Americans despite their relatively heavy tank support (20 tanks) and repeated air strikes. The North Koreans held their ground for the entire day and then melted away under the cover of darkness. When the Americans advanced again after dawn they found the North Korean positions abandoned.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
  • Mechanized
  • Motorized
United States Order of Battle
Army
  • Mechanized

Display AARs (1)

Korean War: Counter-Attack, scenario #62: Race to P’yongyang
Author JayTownsend
Method Solo
Victor North Korea
Play Date 2018-03-25
Language English
Scenario KWCA062

Korean War: Counter-Attack, scenario #62: Race to P’yongyang

This scenario I would like to call reckless armor as I was reckless with my 70th Tank Battalion. This scenario unlike the previous scenario the river is major and the North Koreans can take advantage of that. The Americans simply have to clear north-south road on the other side of the river to win but cannot loss more than 12 steps with tank steps counting double.

My game kind of started out bad for the Americans, even with all that off-board artillery and air-support. A pesky T34/85 unit in a village kept taking good pot shots at my M26s and M3/76s, take out a step of each while a 40mm AA gun took out another M4/76 step and add to that two 120mm mortars reduced an American Infantry step and eliminated a CAPT as my American air and artillery were too busy concentrating on the NKPA 122mm & 76.2mm guns. But I wasn’t concerned as I still had time and units to clear the road and two ENG units to get across the major river. It just wasn’t a good start and I was too reckless with my armor leading the way.

In the end I cleared the road but lost 13 steps in the process, giving the NKPA a hollow victory and since my tank steps counted double, my early mistakes came back to haunt me. I will have to replay this, as I know I should have won this one but it was fun scenario to play. The draw of a deadly B29 counter also helped me clear the road.

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