Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
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Task Force Lynch
Counter Attack #58
(Attacker) North Korea vs United States (Defender)
Formations Involved
Display
Balance:



Overall balance chart for KWCA058
Total
Side 1 0
Draw 2
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
3
Scenario Rank: --- of 940
Parent Game Counter Attack
Historicity Historical
Date 1950-09-26
Start Time 00:15
Turn Count 12
Visibility Night
Counters 23
Net Morale 1
Net Initiative 0
Maps 1: 114
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 147
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Inflict Enemy Casualties
Conditions
Smoke
Scenario Requirements & Playability
Counter Attack Base Game
Introduction

The 1st Cavalry Division sent its troops forward in pursuit of the North Korean II Corps, with Task Force Lynch ordered to head for the city of Osan directly on the road to Seoul. The North Korean's 13th Division's chief of staff had surrendered to two sleeping cavalrymen a few days before, triggering the rapid American advance. Despite full knowledge of enemy strength and dispositions, the cavalry still unexpectedly ran into a strong force of tanks awaiting them in the darkness.

Conclusion

The American task force stumbled upon a pair of T-34/85 tanks along the road to Osan, coming within 20 yards before the North Koreans opened fire. After destroying the tanks, the Americans probed forward with far more caution, a process rewarded when they encountered ten more enemy tanks. Seven of them were destroyed at the cost of two American tanks and 15 other vehicles destroyed and 30 men killed or wounded.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

North Korea Order of Battle
Chosŏn inmin'gun
  • Mechanized
United States Order of Battle
Army
  • Mechanized
  • Towed

Display AARs (1)

Korean War: Counter-Attack, scenario #58: Task Force Lynch
Author JayTownsend
Method Solo
Victor Draw
Play Date 2017-12-31
Language English
Scenario KWCA058

Korean War: Counter-Attack, scenario #58: Task Force Lynch

I needed a quick PG fix today as I am too busy later today to get a larger scenario setup, so this was it. First let me state, this was a hard scenario to simulate or design but when I read about the account I had to get this one into the Korean War, Panzer Grenadier scenario mix. Also, originally when I designed this, the North Koreans were supposed to activate first on turn one but mention of this got left off the finished product somehow.

It is an odd mix of units to combat each other in the night with 12 turns. The North Koreans did activate first by dice roll and I stacked the reduced steps of T34/85s into stacks of two for more impact. The Lead American reduced step M26 got off the first shot knocking out one T34/85 but the next turn the adjacent T34/85 tanks knocked out the M26. In the night confusion the American lost a total of 2 jeeps, 1 jeep .50, 1 SGT and one step of M26. Only the M26 step worth two points and the Jeep .50 worth one point counted for a total of 3 points lost. While the NKPA lost the one T34/85 step to the M26 mentioned earlier, one tank step to a 3.5 Bazooka team and one tank step to an assault of mixed units for a total of three steps or 6 points lost. The difference of three points in the American favor but one side had to win by 4 to 6 point just to achieve a minor victory, so this was a Draw.

In hind-sight, I should not have made the victory condition margins so large but with different strategies I wasn’t and still am not sure? At least until some more plays are recorded on this scenario. I also should have kept my stack of T34/85s in one stack of three for more fire power with one for reserve to replace loses. The last remaining T34/85 pulled out of action when the American got too close to a victory, not wanting to risk it, as they could not achieve one themselves at this stage.

Still a fun puzzle to try and solve for both sides and a quick scenario at that.

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